All video games have a USP. Yes or no?

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2 comments, last by sunandshadow 8 years, 6 months ago
There are tons of different games. All of them do not necessarily become famous. But most of these games have something unique in them. These are called its USP or Unique Selling Point. I and my friend are having an argument over this.
Example: Bioshock's USP is that it's set underwater. Bioshock Infinite's USP is that it's set up above in the sky.
The story cannot be its USP either because the story is something that you experience as you play the game and not before you have actually bought it.
My argument is that I think it's not necessary for a game to have a USP for it to be famous. Many games with similar themes and no USPs have become famous. Call of Duty and Battlefield do not differ from one another but are equally famous. Temple Run and Subway Surfers aren't different either but are equally famous. Taking a mechanic from one game and adding it with a different mechanic of another game doesn't make it its USP. Neither does altering that mechanic make it its USP.
My friend thinks that every game has a USP unless they are AAA companies in which case they don't need a USP for the game to become famous. A mechanic of a game, if implemented differently is its USP. Call of Duty and Battlefield's CQB (Close Quarter Battle) Mod are similar but Battlefield's CQB Mod has a different look and feel so that is its USP.
Who do you think is correct? We are looking for a satisfying answer to our arguments with which we can come to a conclusion. Do supply examples with your answer if possible.
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A unique selling point is not something for uninvolved parties to determine after the game has been released. It's a tool used to pitch a game to a publisher or other investor, or for marketing purposes.

The argument you two are having is silly, and cannot be answered cleanly on one side or the other.

Blanket statement: all games are good. Counterpoint blanket statement: all games are bad. Which is right? Neither!

Blanket statements are always dumb! [/retroactive tongue in cheek]

-- Tom Sloper -- sloperama.com

There are tons of different games. All of them do not necessarily become famous. But most of these games have something unique in them.


I disagree. Most games have a unique-ish combination of non-unique features. Those unique combinations can be used as selling points.

Marketing may call something a unique selling points for a specific genre of game, or because it merely does that feature better than prior existing examples.

Bioshock's USP is that it's set underwater.


So prior to Bioshock, no game took place primarily underwater?

Bioshock Infinite's USP is that it's set up above in the sky.


So prior to Bioshock Infinite, no game took place primarily in the sky?

The story cannot be its USP either because the story is something that you experience as you play the game and not before you have actually bought it

"You're Gordon Freeman, a new scientist at Black Mesa. Everything is okay until an experiment goes horribly wrong! Can you stop an alien invasion and save the world?"

This is a selling point. It's unique-ish (at the time of release) because few games had you playing a scientist. Most were burly herculean figures.

My argument is that I think it's not necessary for a game to have a USP for it to be famous.

Agreed.

Call of Duty and Battlefield do not differ from one another but are equally famous.

Strongly disagree. Poor example.

Battlefield USP compared to Call of Duty:
- Humongously open environments
- Vehicular combat
- Large scale battles (BF2 = 64 simultaneously)

Modern Warfare USP:
- Focus on player customization and unique loadouts
- Leveling up and unlocking new gear
- (and superior graphics, but maybe you don't count that)

Temple Run and Subway Surfers aren't different either but are equally famous.

I've heard of Temple Run. I've never ever heard of Subway Surfers.
I've played neither, but Temple Run is famous enough that I've heard of it despite having never played it.

Taking a mechanic from one game and adding it with a different mechanic of another game doesn't make it its USP.

Yes it does.

Something that's common place in one genre might be a major selling point in another genre.

Neither does altering that mechanic make it its USP.

Yes it does.

Mechanics are frequently tweaked and expanded and improved, and these improvements are often used by marketing as selling points for the game.

My friend thinks that every game has a USP unless they are AAA companies in which case they don't need a USP for the game to become famous.

Very few games are exactly mechanically identical. Marketing exists to sell games by hyping what makes them unique, even if it's not actually unique.

Smaller studios have to compete on gameplay, because AAA quality graphics is more difficult (but not impossible) for them to reach.

You might want to look into the term "high concept" which is the arguable idea of whether movies need to be describable in one sentence to have selling power.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

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