A week ago AMD announced that they were working with their partner to push "HDR" monitors in the consumer market.
These monitors should support 10 bits RGB color instead of the usual 8 bits per channel. These monitors should be able to display higher constrast and brightness to enable these 2 additionals bits.
My question is : what are the consequences for display algorithm and content creation ?
I never saw a 10 bits monitor so far and thus have no idea how the extra colors "look". I've been often told that the human eyes can't differentiate more than 256 shades of one of the primary color.
On the other hand games have a tonemap pass that turns 10+ bits color per channel to ones displayable on a monitor by mimic-ing eye's or camera's behavior ; with 10 bits monitor this pass could happen "in the eye" and have the viewer being dazzled by monitor. However this sounds unconfortable and may conflict with some electronic post process such as dynamic contrast, not accounting for uncorrectly configured display or poorly lit environment.
Additionnaly will traditionnal RGBA8 textures fit on engine designed around 10 bits displays ?


