I am making an open world in Unity 5. But the engine is not important in this thread. What I want to know is how to make a good open world that looks good from every angle.
So far I have a few mountains, a lake, some trees and alot of grass. It's your typical open world rpg with spells, weapons, monsters, and quests. The map isn't on the scale of Just Cause 2 or Oblivion, but it is pretty big.
When I make a mountainous area, it feels too cluttered. When I make an open grassy field with sloping hills, it feels too empty. When I try a bit of both it feels too inconsistent.
What is a good way to build up a fantastical, yet believable world? Is there an order or style?