Hey Guys,
currently I struggle a little bit around with the question about some kind of best practice for loading / caching / unloading a hugh amount of assets for my game.
Imagine you have 10 different areas with 300 assets each. You can switch to each eary via a simple mouseclick. For example I could load from Area 1 all assets, then switch to Area 2 and load all assets there and unload all assets from area 1 but this sounds not really performant for me because when I unload all assets of the previous area then I have to load them again maybe after some seconds. Keeping them in the memory is also not a good way.
How can I handle that problem in a good performant way?
I hope you understood my topic and I'm looking forward for some tips, tricks or some techniques :)
Cheers,
NoAim