I've been reading a little about composing music and sound for pre-cd consoles (NES, Sega Genesis, SNES) with curiosity, but there's a little that
I'm having a hard time getting the concept of.
So from what I understand, on those consoles, they had to "code" the music/sound while programming the game, typing in certain codes to make certain sound.
But I heard even in those days, actual instruments were involved in the development, mainly synth keyboards.
So the question there was did they just have composers make music with those instruments then record them (Tapes or on computers?) and hand them to whoever
was writing the game's code for them to listen to it so they could translate it step by step, matching the notes played in the recorded music into the best batching sound making code lines the console could do?
Or did they somehow connect their keyboards to a workstation computer to map the keyboard keys to play different sounds from certain console codes on the computer?
It must of been hard if they had to translate the music's notes step by step, were they able to write their own software to help convert the music?
I'm also wondering if the case was any different on Genesis, or other consoles with FM chips. Was it possible to use any of those FM synths like Yamaha keyboards from the 80's to compose straight to the Genesis's sound chip since they were both FM based, or would that composed FM music still need to be translated indifferently?
As you can tell, I'm probably overthinking this so hopefully this wouldn't be too hard for anyone to explain. I'm all ears here, If you happen to have stores of composing music and sound for video games taking place in the time frame I described, I'd be really interested in hearing them and it would probably help me gain the idea.
Thanks.