Hello everyone! My name is Brandon.
I just finished out my sophomore year of high school as of today, and I earned the top grade in my Advanced Computer Technology class (I actually won an award for it as well. A medal.) Game production has always been my dream, and now I find myself with an empty summer schedule. Which, just so happens, offers a great opportunity to pursue what I've always wanted to do.
I do, however, have a couple of questions.
I want to not only produce a game over the summer, but also develop a good understanding and knowledge of at least one coding language.
I've picked up a steam copy of the Godot Engine, who's own language, GDScript, is based on the python language.
Is using Godot a good place to start my indie development?
If I pursue using this engine, will the engine adapt to my higher skill level? A better way of putting it would be: As I learn, is the engine going to hit a "skill cap" so to speak, or can it adapt to more professional projects as well?
Thank you all! I'll be documenting any and all progress I make on the forum.
-NailHead