Hey everyone, Volvary here with another question again.
Ever since Ludum Dare 35, Shapeshifter, I've had an idea for a game that I haven't started yet simply because I wasn't sure how to do it. The game had for name Blecky, for the main character was a ball of Oobleck. (The non-newtonian fluid composed of water and corn starch)
The main mechanic of the game would be the properties of Oobleck, where the faster you were hit, the harder it would hit. If you passed under a slowly spinning propeller, you would scatter under it, reforming into a blob after you had head room. But should that propeller go faster, you could potentially get flung or shattered by the blades.
My problem with this situation is the animations of Blecky. Since you would encounter all sorts of physics collision, I would need to able to reshape Blecky according to his current environment. But since I know very little about animation (and most noticeably the names related to stuff), I have no idea where to search for how to do it.
Any of you could point me in the right direction? I would be working on Unity more than likely.