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Week of Awesome IV - The after party/judging thread

Started by slicer4ever Aug 15, 2016 at 5:00 AM 125 replies 46.9k views
Original Post
slicer4ever
slicer4ever

Alright everyone, another year, another week! it's finally done, and some impressive entry's look to have come out for this year!

I'm currently compiling everyone's work into a larger worksheet, getting games into a large archive, etc etc. so this post well be updated with everyone' stuff by some point tomorrow.


in the mean time, talk about the struggles/joy's you had over the week. how much coffee was consumed in the last 72 hours?! I know i've been up late into the night.


Scoring worksheet. This is a worksheet i put together through the week that captures all competitors blogs, and trys to also track the number of interactions across different blogs(this number is unlikely to be very accurate, so keep it as a rough gauge) . anyway, if you'd like to do reviews of other games, this worksheet is very helpful!

Please also double check your team is on here, i've counted 17 teams that submitted a game, so please make sure I did not miss you!
[spoiler]


WoA IV Scoresheet.

----
Team: 7 day masochists
Game: nameless
Download: https://drive.google.com/folderview?id=0ByRMOIz9rEO0NFlIUkg1MDlwVkE&usp=sharing
Members: IYP, newt
Tech: -

Gameplay: -/25
Graphics: -/20
Theme: -/20
Audio: -/10
FTUE: -/10
Particiption: -/10
Judges: -/5

Thoughts:
----
(Write feedback here!)

Chat Participation: Heavy
Comment Responses: 1
Blog entries:
http://www.gamedev.net/blog/2080/entry-2262089-woa-day-1/
http://www.gamedev.net/blog/2080/entry-2262112-woa-day2/
http://www.gamedev.net/blog/2080/entry-2262122-woa-day-3/
http://www.gamedev.net/blog/2080/entry-2262142-woa-day-4/
http://www.gamedev.net/blog/2080/entry-2262156-woa-day-5/
http://www.gamedev.net/blog/2080/entry-2262173-woa-day-6/
http://www.gamedev.net/blog/2080/entry-2262181-woa-day-7/
----

----
Team: Aletheia Game Studio
Game: Resurrex
Download: https://drive.google.com/open?id=0B9VrclvlENaSRE9KOVlxSGlZT0E
Members: cefleet, Rick
Tech: Godot game engine

Gameplay: -/25
Graphics: -/20
Theme: -/20
Audio: -/10
FTUE: -/10
Particiption: -/10
Judges: -/5

Thoughts:
----
(Write feedback here!)

Chat Participation: <None>
Comment Responses: 7
Blog entries:
http://aletheiagamestudio.com/devblog-day-0-5-first-prototype/
http://aletheiagamestudio.com/day-2-organization-and-bugs/
http://aletheiagamestudio.com/day-3-dino-walking/
http://aletheiagamestudio.com/day-4-5-6-where-did-the-time-go/
http://aletheiagamestudio.com/day-7-wrapping-it-up/
----

----
Team: Bytetroll
Game: runic
Download: https://www.dropbox.com/s/10vvhhgfhom6k9i/team_bytetroll_runic.zip?dl=0
Members: Bytetroll
Tech: self built, java, libgdx

Gameplay: -/25
Graphics: -/20
Theme: -/20
Audio: -/10
FTUE: -/10
Particiption: -/10
Judges: -/5

Thoughts:
----
(Write feedback here!)

Chat Participation: Mild
Comment Responses: 0
Blog entries:
http://www.gamedev.net/blog/2220/entry-2262097-woa-2016-team-bytetroll-day-1/
http://www.gamedev.net/blog/2220/entry-2262130-day-2/
----

----
Team: dmatter
Game: Gamut of Blob
Download: https://drive.google.com/file/d/0ByC640XVJpKJN1Nhb045MTZBMWc/view?usp=sharing
Members: dmatter
Tech: Java + LibGDX + thin custom framework

Gameplay: -/25
Graphics: -/20
Theme: -/20
Audio: -/10
FTUE: -/10
Particiption: -/10
Judges: -/5

Thoughts:
----
(Write feedback here!)

Chat Participation: <None>
Comment Responses: 4
Blog entries:
http://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5304955
http://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305007
http://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305207
http://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305417
http://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305632
http://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305740
----

----
Team: Frango Digital
Game: Labrat
Download: http://frangodigital.itch.io/lab-rat
Members: devn00b
Tech: -
Instructions: http://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305744

Gameplay: -/25
Graphics: -/20
Theme: -/20
Audio: -/10
FTUE: -/10
Particiption: -/10
Judges: -/5

Thoughts:
----
(Write feedback here!)

Chat Participation: <None>
Comment Responses:
Blog entries:
http://www.gamedev.net/blog/2214/entry-2262091-day-1-speed-of-light/
http://www.gamedev.net/blog/2214/entry-2262107-day-2-random-access-memories/
http://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305013
http://www.gamedev.net/blog/2214/entry-2262121-day-3-dont-stop-me-now/
http://www.gamedev.net/blog/2214/entry-2262140-day-4-comfortably-numb/
http://www.gamedev.net/blog/1924/entry-2262152-week-of-awesome-iv-day-5/
http://www.gamedev.net/blog/2214/entry-2262168-day-6-the-final-countdown/
http://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305744
----

----
Team: Grey Army
Game: Sepulchre
Download: https://www.dropbox.com/s/dgqzskpzrshtsbl/Sepulchre%20-%20Grey%20Army.zip?dl=0
Members: Servant of the Lord, Celesol
Tech: C++, SFML, self built engine.

Gameplay: -/25
Graphics: -/20
Theme: -/20
Audio: -/10
FTUE: -/10
Particiption: -/10
Judges: -/5

Thoughts:
----
(Write feedback here!)

Chat Participation: Heavy
Comment Responses: 5
Blog entries:
http://www.gamedev.net/blog/862/entry-2262094-woa-2016-end-of-day-1/
http://www.gamedev.net/blog/862/entry-2262113-woa-2016-end-of-day-2/
http://www.gamedev.net/blog/862/entry-2262128-woa-2016-end-of-day-3/
http://www.gamedev.net/blog/862/entry-2262157-woa-2016-end-of-day-5/
http://www.gamedev.net/blog/862/entry-2262174-woa-2016-end-of-day-6/
http://www.gamedev.net/blog/862/entry-2262183-woa-2016-end-of-day-7/
----

----
Team: KodingNights
Game: Ruins Of The Risen
Download: https://drive.google.com/file/d/0ByvrLHH7mGvpVWlHekEyMTZxNTA/view
Members: DKoding
Tech: Java, own engine

Gameplay: -/25
Graphics: -/20
Theme: -/20
Audio: -/10
FTUE: -/10
Particiption: -/10
Judges: -/5

Thoughts:
----
(Write feedback here!)

Chat Participation: Moderate
Comment Responses: 1
Blog entries:
http://darkdroidcom.blogspot.fi/2016/08/week-of-awesome-iv-last-years-week-of.html
http://darkdroidcom.blogspot.fi/2016/08/game-is-coming-along-heres-few-seconds.html
http://darkdroidcom.blogspot.fi/2016/08/menu-screen-done-somewhat-simple-menu.html
http://darkdroidcom.blogspot.fi/2016/08/interresting-choices-game-is-coming.html
http://darkdroidcom.blogspot.fi/2016/08/tweaking-tweaking-polishing-polishing.html
http://darkdroidcom.blogspot.fi/2016/08/final-day-i-have-now-uploading-final.html
----

----
Team: Kseh
Game: Doom in the Shadows
Download: https://drive.google.com/open?id=0B_Q81-JW_FJJODBXa2h3T2lUdG8
Members: Kseh
Tech: C/C++, SFML, self built engine.

Gameplay: -/25
Graphics: -/20
Theme: -/20
Audio: -/10
FTUE: -/10
Particiption: -/10
Judges: -/5

Thoughts:
----
(Write feedback here!)

Chat Participation: <None>
Comment Responses: 2
Blog entries:
http://www.gamedev.net/blog/878/entry-2262081-kseh-woa-iv-post-1/
http://www.gamedev.net/blog/878/entry-2262095-kseh-woa-iv-post-2/
http://www.gamedev.net/blog/878/entry-2262111-kseh-woa-iv-post-3/
http://www.gamedev.net/blog/878/entry-2262123-kseh-woa-iv-post-4/
http://www.gamedev.net/blog/878/entry-2262143-kseh-woa-iv-post-5/
http://www.gamedev.net/blog/878/entry-2262158-kseh-woa-iv-post-6/
http://www.gamedev.net/blog/878/entry-2262170-kseh-woa-iv-post-7/

----

----
Team: mousetail
Game: Undead Evolution
Download: http://www.gamedev.net/index.php?app=core&module=attach&section=attach&attach_id=32967
Members: mousetail
Tech: (not stated, speculated self built.)

Gameplay: -/25
Graphics: -/20
Theme: -/20
Audio: -/10
FTUE: -/10
Particiption: -/10
Judges: -/5

Thoughts:
----
(Write feedback here!)

Chat Participation: <None>
Comment Responses:
Blog entries:
http://www.gamedev.net/blog/2216/entry-2262085-day-1-basics/
http://www.gamedev.net/blog/2216/entry-2262102-day-2-upgrades-and-buildings/
http://www.gamedev.net/blog/2216/entry-2262116-day-3-art-upgrades-from-a-certain-perspective/
http://www.gamedev.net/blog/2216/entry-2262132-day-4-updated-menu/
http://www.gamedev.net/blog/2216/entry-2262161-day-5-first-demo-and-new-team-member/
http://www.gamedev.net/blog/2216/entry-2262163-day-6-second-beta/
http://www.gamedev.net/blog/2216/entry-2262176-day-7-final/
----

----
Team: Neon Light Games
Game: Relic Hunter
Download: https://drive.google.com/file/d/0B7OCTMofiWbhOTNORThvZ2Iyc1U/view?usp=sharing
Members: slicer4ever
Tech: C++, self built engine

Gameplay: -/25
Graphics: -/20
Theme: -/20
Audio: -/10
FTUE: -/10
Particiption: -/10
Judges: -/5

Thoughts:
----
(Write feedback here!)

Chat Participation: Heavy
Comment Responses: 7
Blog entries:
http://www.gamedev.net/blog/1587/entry-2262109-woa-iv-day-2/
http://www.gamedev.net/blog/1587/entry-2262133-day-3-light-system-done/
http://www.gamedev.net/blog/1587/entry-2262141-woa-iv-day-4/
http://www.gamedev.net/blog/1587/entry-2262155-woa-day-5/
http://www.gamedev.net/blog/1587/entry-2262172-woa-iv-day-6/
http://www.gamedev.net/blog/1587/entry-2262185-woa-iv-post-mortom/
----

----
Team: New New Things
Game: Forbidden City
Download: http://www.georg-rottensteiner.de/files/ForbiddenCity.zip
Members: Endurion
Tech: Self built, based on DirectX8, DirectInput, DirectSound (the "Xtreme" engine)

Gameplay: -/25
Graphics: -/20
Theme: -/20
Audio: -/10
FTUE: -/10
Particiption: -/10
Judges: -/5

Thoughts:
----
(Write feedback here!)

Chat Participation: <None>
Comment Responses:
Blog entries:
http://www.gamedev.net/blog/1966/entry-2262088-week-of-awesome-iv-day-1/
http://www.gamedev.net/blog/1966/entry-2262104-week-of-awesome-iv-day-2/
http://www.gamedev.net/blog/1966/entry-2262119-week-of-awesome-i-v-day-3/
http://www.gamedev.net/blog/1966/entry-2262137-week-of-awesome-i-v-day-4/
http://www.gamedev.net/blog/1966/entry-2262150-week-of-awesome-i-v-day-5/
http://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/page-6
http://www.gamedev.net/blog/1966/entry-2262164-week-of-awesome-i-v-day-6/
http://www.gamedev.net/blog/1966/entry-2262178-week-of-awesome-i-v-day-7/
----

----
Team: SilviuShader
Game: Snake Undead
Download: https://1drv.ms/u/s!AjPyTC_8mu6ciNk1rVDhGayymPhfiA
Members: SilviuShader
Tech: C++, self built engine

Gameplay: -/25
Graphics: -/20
Theme: -/20
Audio: -/10
FTUE: -/10
Particiption: -/10
Judges: -/5

Thoughts:
----
(Write feedback here!)

Chat Participation: Moderate
Comment Responses: 1
Blog entries:
http://www.gamedev.net/blog/2213/entry-2262077-woa-iv-day-0/
http://www.gamedev.net/blog/2213/entry-2262087-woa-iv-day-1/
http://www.gamedev.net/blog/2213/entry-2262103-woa-iv-day-2/
http://www.gamedev.net/blog/2213/entry-2262117-woa-iv-day-3/
http://www.gamedev.net/blog/2213/entry-2262134-woa-iv-day-4/
http://www.gamedev.net/blog/2213/entry-2262149-woa-iv-day-5/
http://www.gamedev.net/blog/2213/entry-2262165-woa-iv-day-6/
http://www.gamedev.net/blog/2213/entry-2262177-woa-iv-day-7/
----

----
Team: Slaughterhouse Gaming Corp
Game: Light of Felin
Download: https://dl.dropboxusercontent.com/u/41065/LightOfFelin.zip
Members: Riuthamus, Jaden, MasterKG, iCompose
Tech: UE4

Gameplay: -/25
Graphics: -/20
Theme: -/20
Audio: -/10
FTUE: -/10
Particiption: -/10
Judges: -/5

Thoughts:
(Write feedback here!)

----
(Write feedback here!)

Chat Participation: Heavy
Comment Responses: 6
Blog entries:
http://www.gamedev.net/blog/1862/entry-2262084-woa-day-1-post-1-concepts/
http://www.gamedev.net/blog/1862/entry-2262100-woa-day-1-end-of-day/
http://www.gamedev.net/blog/1862/entry-2262127-woa-day-3-end-of-day/
http://www.gamedev.net/blog/1862/entry-2262169-woa-day-4-5-and-6-boatloads-of-info/
http://www.gamedev.net/blog/1862/entry-2262182-woa-day-7-done/
http://www.gamedev.net/blog/1862/entry-2262188-woa-post-mortom-the-good-the-bad-the-ugly/
----

----
Team: Something Fun
Game: Shadow raider of Ruins
Download: https://drive.google.com/file/d/0BwkUknY2eaT1V3BMZ25YYnRlbEE/view?usp=sharing
Members: ryan20fun
Tech: UE4

Gameplay: -/25
Graphics: -/20
Theme: -/20
Audio: -/10
FTUE: -/10
Particiption: -/10
Judges: -/5

Thoughts:
----
(Write feedback here!)

Chat Participation: <None>
Comment Responses: 0
Blog entries:
http://www.gamedev.net/blog/1924/entry-2262120-week-of-awesome-iv-day-3/
http://www.gamedev.net/blog/1924/entry-2262138-week-of-awesome-iv-day-4/
http://www.gamedev.net/blog/1924/entry-2262152-week-of-awesome-iv-day-5/
http://www.gamedev.net/blog/1924/entry-2262166-week-of-awesome-iv-day-6/
http://www.gamedev.net/blog/1924/entry-2262179-week-of-awesome-iv-day-7/
----

----
Team: Stout Walrus
Game: Stellar Salvager
Download: https://www.dropbox.com/s/r3gkhypzxikeqex/StellarSalvager_1.0.zip?dl=0
Members: ArThor
Tech: C#, self built engine

Gameplay: -/25
Graphics: -/20
Theme: -/20
Audio: -/10
FTUE: -/10
Particiption: -/10
Judges: -/5

Thoughts:
----
(Write feedback here!)

Chat Participation: <None>
Comment Responses: 2
Blog entries:
http://www.gamedev.net/blog/2098/entry-2262082-woa-iv-day-1-idea/
http://www.gamedev.net/blog/2098/entry-2262105-woa-iv-day-2/
http://www.gamedev.net/blog/2098/entry-2262118-woa-iv-day-3/
http://www.gamedev.net/blog/2098/entry-2262139-woa-iv-day-4/
http://www.gamedev.net/blog/2098/entry-2262151-woa-iv-day-5-end/
http://www.gamedev.net/blog/2098/entry-2262167-woa-iv-day-6/
http://www.gamedev.net/blog/2098/entry-2262180-woa-day-7-stellar-salvager-final-release/
----

----
Team: Thaumaturge
Game: The Shadows Twisted
Download: https://dl.dropboxusercontent.com/u/58334662/TheShadowsTwisted.zip
Members: Thaumaturge
Tech: Panda3D, python.

Gameplay: -/25
Graphics: -/20
Theme: -/20
Audio: -/10
FTUE: -/10
Particiption: -/10
Judges: -/5

Thoughts:
----
(Write feedback here!)

Chat Participation: <None>
Comment Responses: 9.....you know what, a crap ton, he's good for his 10, i promise.
Blog entries:
http://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5304656
http://thaumaturge-art.com/index.php?/archives/35-WoA-IV,-Day-1-Fighting-for-a-World-of-Undeath.html
http://thaumaturge-art.com/index.php?/archives/36-WoA-IV,-Day-2-Combat!.html
http://thaumaturge-art.com/index.php?/archives/37-WoA-IV,-Day-3-The-Undead-World.html
http://thaumaturge-art.com/index.php?/archives/38-WoA-IV,-Day-4-Shadows-and-a-Moving-World.html
http://thaumaturge-art.com/index.php?/archives/39-WoA-IV,-Day-5-Crash,-Boom,-Bang!.html#prettyPhoto
http://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/?view=findpost&p=5305704
http://thaumaturge-art.com/index.php?/archives/40-WoA-IV,-Day-6-The-Final-Boss!.html
----

----
Team: Unicore
Game: Prometheus
Download: https://drive.google.com/file/d/0B1nSU4JSGSWiNWo0SHBtcWh2eHM/view?usp=sharing
Members:  Orymus3
Instructions: http://www.gamedev.net/blog/2219/entry-2262184-build-instructions/
Tech: Unity

Gameplay: -/25
Graphics: -/20
Theme: -/20
Audio: -/10
FTUE: -/10
Particiption: -/10
Judges: -/5

Thoughts:
----
(Write feedback here!)

Chat Participation: <None>
Comment Responses: 7
Blog entries:
http://www.gamedev.net/blog/2219/entry-2262092-day-1-immagonna-participate-this-year/
http://www.gamedev.net/blog/2219/entry-2262093-day-2-woa-iv-is-taking-its-toll/
http://www.gamedev.net/blog/2219/entry-2262136-day-3-and-thunder-stuck/
http://www.gamedev.net/blog/2219/entry-2262147-day-iv-show-me-what-youve-got/
http://www.gamedev.net/blog/2219/entry-2262160-day-5-sleep-where-art-thou/
http://www.gamedev.net/blog/2219/entry-2262171-day-6-where-grown-men-break/
http://www.gamedev.net/blog/2219/entry-2262186-day-7-learning-to-man-up/
----

[/spoiler]

Administration Thread: http://www.gamedev.net/topic/678978-the-week-of-awesome-iv-fourth-annual-unofficial-gamedevnet-competition-administration-thread/
Competiton Thread: http://www.gamedev.net/topic/681151-week-of-awesome-iv-the-competition-thread/
Results Post: http://www.gamedev.net/topic/681331-week-of-awesome-iv-the-after-partyjudging-thread/?view=findpost&p=5308207

Result Spreadsheet: https://docs.google.com/spreadsheets/d/18Ss0zP7Qo_e2tfAY57aIJCnOms6nt7Vv3Sum8wI1wAs/edit?usp=sharing
Results:
EJxIgHE.png

Judge's scores:
slicer4ever: http://www.gamedev.net/blog/1587/entry-2262226-woa-iv-my-results/

Bacterius: http://www.gamedev.net/blog/2239/entry-2262229-woa-iv-judging-feedback/
JoshP: http://www.gamedev.net/topic/681331-week-of-awesome-iv-the-after-partyjudging-thread/?view=findpost&p=5308249
NightCreature:
[spoiler]
Not every game received feedback, you can find his worksheet here: https://onedrive.live.com/view.aspx?resid=C2B581FC162D438!344070&ithint=file%2cxlsx&app=Excel&authkey=!AMsUuXC6oOU3vFw

----
Team: 7 day masochists
Game: nameless
Thoughts:
----
Good try but because I couldn’t make it past the first room I can't really give this more points than it got. It’s a shame you guys ran into merge problems at the end beause I think the game could have been fun to play, if only I could kill the zombies and not get stuck when I die.

----

----
Team: Aletheia Game Studio
Game: Resurrex
Thoughts:
----
I can see where this game is going, on note on distribution supply less executables next time, I was playing the non final version and that game wasn’t finished. I loved the intro sequence to the game it sets the story of the game.
----

----
Team: dmatter
Game: Gamut of Blob
Download: https://drive.google.com/file/d/0ByC640XVJpKJN1Nhb045MTZBMWc/view?usp=sharing
Members: dmatter
Tech:

Thoughts:
----
Complete game, I like the puzzles they are quite hard and for a week of time you added a fair amount of levels to the game. With a bit of work and a few more levels perhaps this I could see this game in an app store somewhere.

----

----
Team: Frango Digital
Game: Labrat
Download: http://frangodigital.itch.io/lab-rat
Members: devn00b

Thoughts:
----
I see no player to control even when I turn on the lights. Cant really play the game as I don’t know where I am in the level, managed to pick up a battery but that was more luck than anything else.
----

----
Team: mousetail
Game: Undead Evolution
Download: http://www.gamedev.net/index.php?app=core&module=attach&section=attach&attach_id=32967
Members: mousetail

Thoughts:
----
This game Has me wondering what is the point what is my end goal I am supposed to reach. Found a crash in the game when upgrading the health of a towns person. Overall this game is fun but I think it should get a bit more love, if it gets that I can see this game being released too.
----

----
Team: Neon Light Games
Game: Relic Hunter
Download: https://drive.google.com/file/d/0B7OCTMofiWbhOTNORThvZ2Iyc1U/view?usp=sharing
Members: slicer4ever
Tech: C++, self built engine

Thoughts:
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Cant control menu with controller sadly - 1. Contoller doesn’t work at all atleast not xinput. Good game shows a lot of polish in the art work and is pretty difficult too.
----

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Team: New New Things
Game: Forbidden City
Download: http://www.georg-rottensteiner.de/files/ForbiddenCity.zip
Members: Endurion
Tech: Self built, based on DirectX8, DirectInput, DirectSound (the "Xtreme" engine)

Thoughts:
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Like this game a lot, has me wondering what I come up against at each corner of the maze. Would have prpobably made the character rotate/move a bit faster but that’s it.
----

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Team: SilviuShader
Game: Snake Undead
Download: https://1drv.ms/u/s!AjPyTC_8mu6ciNk1rVDhGayymPhfiA
Members: SilviuShader
Tech: C++, self built engine

Thoughts:
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Nice change on the snake clone, simple game play that works, I was glad I found out you could steer with the camera because I was getting nauseas from the parralax before that.
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Team: Stout Walrus
Game: Stellar Salvager
Download: https://www.dropbox.com/s/r3gkhypzxikeqex/StellarSalvager_1.0.zip?dl=0
Members: ArThor
Tech: C#, self built engine

Thoughts:
----
Nice spin on the themes, not what I expected to see with the themes that were there well done. I like being surprised by a game and this one definitly did that. The graphics in this game were really good to and I like that small and fast tutorial that gets you playing fast. The only minus I would add is that this game probably needs controller support.
----

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Team: Unicore
Game: Prometheus
Download: https://drive.google.com/file/d/0B1nSU4JSGSWiNWo0SHBtcWh2eHM/view?usp=sharing
Members: Orymus3
Instructions: http://www.gamedev.net/blog/2219/entry-2262184-build-instructions/
Tech: Unity

Thoughts:
----
Crazy tower defense game
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[/spoiler]


Games archive: https://drive.google.com/file/d/0B7OCTMofiWbhbUd6R1c4cXVJTW8/view?usp=sharing

Orymus3
Orymus3

No coffee was drunk on my end, but some severe sleep deprivation needs to be taken care of now.

My particular challenge, I believe, was losing a day when I had scope for the exact 7 days to get there. Realistically, I should've scoped for 6 and keep the extra day (which is normally what I've done).

That being said, I had a blast, as usual, and glad I could make some room for this (if only 15h or so?)

Now I'm off (vacation time!!) and I think it is well earned ;)

Endurion
Endurion

Especially on the weekend I was mostly busy with real life, so just the regular coffee at 15:00.

Anyhow, I'm pretty happy with how my game turned out. I hope you'll add a neat list with all entries in a post? Maybe even a full archive of all entries? (wishfor)

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>
slicer4ever
slicer4ever

Anyhow, I'm pretty happy with how my game turned out. I hope you'll add a neat list with all entries in a post? Maybe even a full archive of all entries? (wishfor)

yup yup yup, working on all that now. hopefully in a couple hours i'll have everything squared away.

Endurion
Endurion

Awesome! :)

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>
slicer4ever
slicer4ever
Ok, i'm uploading the archives right now, i've got the review worksheet up, please double check that i have your team/name in that list!
ryan20fun
ryan20fun

Wow, 17 teams.

I knew it was big, But that is more then I thought.

Good job everybody.

I wish the judges a smooth and easy process doing the reviews.

Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.
Endurion
Endurion

Great :)

Just to fill in the missing parts:

* Please rename my team to "New New Things"

* Tech: Self built, based on DirectX8, DirectInput, DirectSound (the "Xtreme" engine)

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>
SeraphLance
SeraphLance

Sadly, ours didn't pan out. This week ended up unfortunately coinciding with my having to move into a new apartment, so my time was extremely limited, and I didn't even have serviceable internet access until thursday-ish. It's a shame, because we actually had a pretty well-scoped project for the normal time constraints. It gave me a good excuse to learn the rudiments of Unreal and get a proper Git workflow going, so not all is lost.

Best of luck to everyone with entries. I'll definitely be checking them out alongside the judges.

dmatter
dmatter

Please also double check your team is on here, i've counted 17 teams that submitted a game, so please make sure I did not miss you!

Looks like I'm need of some corrections there...

* Tech: Java + LibGDX + thin custom framework

* Missing a blog post, here they all are in order:

* Missing comment responses... (not sure what qualifies but here's what I could find...)
devn00b
devn00b

@slicer4ever, could give an update on my last journal if I post tonight, please? I would write him yesterday but decided to take a nap by the fatigue of the Jam. I woke up now: S

EDIT: Oh, and in the "Tech" field, i use the Unity Engine.

Orymus3
Orymus3
Sounds bout right. Wouldn't count my one chat post either ;)
I actually forgot about this on Day 2 and sadly glad I did. Could've been a huge time sink and would've probably derailed me from actually working ;)
Was a nice touch to this year's though, no doubt!
DKoding
DKoding

I liked the chat very much, it was a great place to show off progress and to get feedback. So I hope to see the chat again next year.

EDIT:

I have an idea.

Why don't you give reputation points for participating in Week of Awesome?

Points could be given for signing up for the competition, submitting a game, and varying points for different roles/placements in the competition. Is that feasible?

I think this idea was touched upon during last years Week of Awesome?

Thaumaturge
Thaumaturge

Phew! That was a tiring week (Saturday--at the end of which I pulled an all-nighter--especially)! I'm still somewhat recovering. It was also, however, a lot of fun!

Congratulations again to all who entered, and especially to all who managed to produce a final submission! And thank you to the judges: their work has now begun. ^_^

I'm currently downloading the unified archive, in part to check on my entry, but largely because I'm eager to play the other submissions. I hope to play each of them--at the least briefly--and give some feedback in a later post.

(I don't drink coffee. :P)

MWAHAHAHAHAHAHA!!! My Twitter Account: @EbornIan
kseh
kseh

Congratulations to everyone who got their entries in.

It seems to me that there should be some sense of relief with the submission of an entry but I didn't really get that. More like, just glad that I was able to get something, anything submitted. I'm kinda surprised with the level of project fatigue that I've had near the end.

I think I spent about 39 hours focusing on my submission. I don't think I lost all that much sleep, maybe up 1 hour later each night on the weekdays, which I really started to feel catching up with my by Thursday. Monday, Saturday, and Sunday early mornings were the times that I was able to spend the most time, with Monday & Saturday going for about 7 hours until around 6am. Sunday morning I was able to put in around 9 hours and got some sleep about 8am. These three sessions each began with an energy drink that kept me going fairly well, although I noticed they seemed to each get less effective. The kids weren't so inclined to let me sleep all day, which is to be expected, and the caffeine in the energy drinks makes it tough to fall asleep even several hours later. Looking forward to being back on a regular schedule.

Over all, I like my game. Of the few times I've tried stuff like this, this time I am closest to the idea that I had envisioned at the beginning and I actually feel like I have a game, not just a submission. It is indeed still rather rough in places and if there's one thing particularly I wish I had in there, in some form, it's a way to reset the game upon player death rather than having to run the executable again. There are no doubt other flaws and bugs in there, some of which I know about, but that's the one thing I would add if given more time.

Also, I don't know if I had provided all the license stuff I'm supposed to. Most likely I haven't. I've got that information around but not sure what's the best way to include it. Is it an issue, should I find what I can and update my submission or is it way too late?

ccuccherini
ccuccherini

Good luck to everyone that entered! I hope to try out everyone's games and provide feedback!

Servant of the Lord
Servant of the Lord

Far too much Dr Pepper was drunk - probably 4 litres of it (I had five 2-litre bottles on hand from a social gathering mid-week, and had drunk two 20-ouncers at the start of the competition).

I also, out of panic when my body started to shut down from sleep deprivation on the morning of day 7, actually drank a cup of coffee (milk, heavy sugar, cold) - more of an iced coffee, really. I don't drink coffee normally, but my caffeine tolerance is too high for Dr Pepper to actually give me a boost. ^_^

Small correction to your list:

On my journal entries, you forgot my Day 3 (which was posted in the appropriate thread), and in it's place, you slipped in your own Day 3. :wink:

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