[D3D12] Metals, Normal Mapping, Tessellation, Displacement Mapping

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-1 comments, last by nbertoa 7 years, 8 months ago

Hi community. I want to share my current progress with DirectX 12.

I wrote the following post

https://nbertoa.wordpress.com/2016/08/29/directx12-engine-metals-normal-mapping-tessellation-displacement-mapping/

If you only want to watch the videos:

Metal and Non-Metal Rendering

Tessellation and Displacement Mapping

If you want to see the source code, it is located at GitHub

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