Hello,
I wonder if what I am doing is dangerous/non-portable...
In my program, all my texture descriptors are texture array descriptors (most of the time they are arrays of only one slice).
In shaders, I do not always use Texture2DArray but simply use Texture2D assuming that the first slice is used.
I did not see any warning, glitch or problems but I know that usually means nothing and that kind of stuff needs to be verified.
So... Is it bad? Like crossing the streams?
Thanks!