How do I use OpenGL extensions?
Windows: You define a pointer to function of the right type then call wglProcAddress(). Red Book (available online) p 569
UNIX: you just call the appropriate function which should be defined in the appropriate headers and dsos.
And of course check that the extension exists first.
Edited by - Fruny on December 5, 2001 5:48:14 PM
UNIX: you just call the appropriate function which should be defined in the appropriate headers and dsos.
And of course check that the extension exists first.
Edited by - Fruny on December 5, 2001 5:48:14 PM
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