what should i read next?

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11 comments, last by illmenni 22 years, 4 months ago
I just finished reading sams teach yourself c++ in 21 days and in was wondering what i should read next, i was thinking directx and windows. do you know about any good books?
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Grab Andre LaMothe''s Tricks of the Windows Game Programming Gurus . The DirectX is just a wee bit out of date now but the concepts in the book are still relevant. After this I would suggest a DirectX 7 book - tho I can''t give you any good ones.

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Drew Sikora
A.K.A. Gaiiden

ICQ #: 70449988
AOLIM: DarkPylat

Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute

3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate

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Drew Sikora
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"Sam''s Teach Yourself Direct X 7 In 24 Hours"

It just jumps into Direct X so I wouldn''t recommend it if you dont also have a book, tutorial, whatever to work with the Windows API and make a window.

Invader X
Invader''s Realm
That''s why you should read LaMothe''s book before the Sam''s Directx 7 book, cause LaMothe covers Win32 programming (among other aspects)

_________________________________________________________________

Drew Sikora
A.K.A. Gaiiden

ICQ #: 70449988
AOLIM: DarkPylat

Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute

3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate

IGDC - the International Game Developers Chat! [irc.safemalloc.com #igdc]
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]

Drew Sikora
Executive Producer
GameDev.net

But how about ppl like me who have read C++ books before TWGPG.
I am comfortable with C++ but when I continued with the book, I
ended up with a BIG headache.
I believed that what I''m really confused with is the WIN32 API
thus I seek recommendations (either advice or books to buy) from
the experienced.

The road may be long, wind may be rough. But with a will at heart, all shall begone. ~savage chant
The road may be long, wind may be rough. But with a will at heart, all shall begone. ~savage chant
A god book for the WIN32 API is Charles Pertzold''s "Programming Windows Fith Edition"

ISBN 1-57231-995-X

Bloody expensive, but i certainly dont regret buying it!!!
I agree with Gaiiden. Lamothe´s book not only explains most DirectX components (except Direct3D) in deep but it also includes a chapter on physics, one on multithreading and also another one on artificial intelligence. I finished the book one month ago, and when I first picked it I didn´t know much of C++ but I could read it straight through without problems. Moreover, whenever I had any kind of doubt I e-mailed Andre´ a message and he answered almost inmediately. I hope that helps!
Hi,

Whatever you do, don''t purchase Beginning D3D Programming by Wolfgang F. Engel - its shit.

You might want to take a look at some of the courses offered by Game Institute.

David
Also pick up "Windows Programming" by Charles Petzold, great for win32 stuff.
Those who dance are considered insane by those who cannot hear the music.
Actually now that I think of it (and see it on my shelf ), I actually read Windows Game Programming for Dummies (also by LaMothe) before jumping into TOTWGPG. It gave me all the boost in the Win32 API I needed to tackle TOTWGPG. Sorry for forgetting to mention it.

_________________________________________________________________

Drew Sikora
A.K.A. Gaiiden

ICQ #: 70449988
AOLIM: DarkPylat

Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute

3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate

IGDC - the International Game Developers Chat! [irc.safemalloc.com #igdc]
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]

Drew Sikora
Executive Producer
GameDev.net

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