Interleaved CVA/VAR and multi-texturing?
Hi.
How can I specify more than one texcoord set when using glInterleavedArrays with vertex arrays? The predefined formats (GL_T2F_N3F_V3F and similer) only seem to support one set?!?
-meZ
There are no predefined interleaved array formats with more than one texture unit. You have to create your own interleaving, by using individual array pointer calls and adjusting the strides. The ARB didn''t add new format due to the exponential multiplication of format combinations that would arise from that.
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