Self Lighting

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1 comment, last by Witchcraven 22 years, 2 months ago
I am doing an iso game, and I need to do my own lighting for things like fireballs. Changing the polygon color of a textured poly just makes it look shaded, how do I make it glow bright red. Keep in mind lighting is disabled. Do I need to blend a red polygon over it?
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Draw a poly over it with a light map or appropriate semi translucent texture if you want diablo ii style lighting effects (or just multitexture it if you are not afraid of using the extensions).
If you want a style of specular glow effect (a brighter than bright effect), then you can try to blend a second pass over it, by using an additive blending mode.

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