MD3 limitations
are there any? besides poly count?
i know you''re still limited to 16bit textures, ect.. but
is there any limitation on number of different animations model size, ect?
also- are there any legal-issues i should be aware of
before using them?
if im not mistaken you can use any of id''s formats as long as
you dont use their tools to build them..
-eldee
;another space monkey;
[ Forced Evolution Studios ]
>>i know you''re still limited to 16bit textures, ect.. but
is there any limitation on number of different animations model size, ect?>>
16bit? u can use any bitdepth u want
possible problem is perhaps cause the verts are packed (as shorts i think) u might be lacking in precision when u unpack them
>>if im not mistaken you can use any of id''s formats as long as
you dont use their tools to build them.. <<
true
http://uk.geocities.com/sloppyturds/gotterdammerung.html
is there any limitation on number of different animations model size, ect?>>
16bit? u can use any bitdepth u want
possible problem is perhaps cause the verts are packed (as shorts i think) u might be lacking in precision when u unpack them
>>if im not mistaken you can use any of id''s formats as long as
you dont use their tools to build them.. <<
true
http://uk.geocities.com/sloppyturds/gotterdammerung.html
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