Define a key color
How define a key color?
Is there any other possibility to use mask?
Thanks
Pinard :"The warrior" !
Wherever your colorkey appears give that pixel an alpha value of 0, then glEnable(GL_ALPHA_TEST); and glAlphaFunc(GL_GREATER, 0); or glAlphaFunc(GL_GREATER, GL_ZERO); What that does is NOT draw any pixel with an alpha of 0, which your colorkey has, and thats that.
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- outRider -
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- outRider -
Your answer is not good. I want to make a mask with a texture, so I want to define a color key like you can do with Direct Draw.
Pinard :"The warrior" !
Pinard :"The warrior" !
Color keys are not accelerated in 3D. Use alpha testing (or blending) like he told you to. For examples try searching the forums (this comes up a lot).
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