Can one watch VRAM while debugging ?
Thanks for answering so many of my questions! Actually, I found out how to do before I read your answers, but thanks anyway
However, this thing I do not think I can figure out by myself:
When you debug with Gdb-Insight and "remote-tcp-link" it to VBA(sdl), you can''t watch the video memory of the debugged game. If you want to watch the video memory (palette, OAM, sprites... like in Mappy and VBA without a debugger), you either have to use VBA without a debugger "attatched" to it, or Mappy. But Mappy''s debugger isn''t the very best.
I wonder if there is some way to debug a program with a powerful debugging tool (like Insight) and still be able to watch the contents of the video memory?
Thanks for reading this, at least
There's an emulator called BATGBA I got off of zophar.net... It's by no means the best emulator out there, but it does have some of the stuff you're talking about. You can view any of the sprites in memory separately, as well as any of the layers, and a lot of stuff like that. Try that and see if it does what you want. It's the closest thing I can think of at the moment.
-Arek the Absolute
[edited by - Arek the Absolute on June 17, 2002 3:49:11 PM]
-Arek the Absolute
[edited by - Arek the Absolute on June 17, 2002 3:49:11 PM]
quote:Original post by outRider
Use Mappy VM, it''s your best guide in the GBA jungle.
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- outRider -
and has a nasty timer-bug...
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