Can one watch VRAM while debugging ?

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2 comments, last by LeoMaheo 21 years, 10 months ago
Thanks for answering so many of my questions! Actually, I found out how to do before I read your answers, but thanks anyway However, this thing I do not think I can figure out by myself: When you debug with Gdb-Insight and "remote-tcp-link" it to VBA(sdl), you can''t watch the video memory of the debugged game. If you want to watch the video memory (palette, OAM, sprites... like in Mappy and VBA without a debugger), you either have to use VBA without a debugger "attatched" to it, or Mappy. But Mappy''s debugger isn''t the very best. I wonder if there is some way to debug a program with a powerful debugging tool (like Insight) and still be able to watch the contents of the video memory? Thanks for reading this, at least
I like to write games.. and to do real sports.
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There's an emulator called BATGBA I got off of zophar.net... It's by no means the best emulator out there, but it does have some of the stuff you're talking about. You can view any of the sprites in memory separately, as well as any of the layers, and a lot of stuff like that. Try that and see if it does what you want. It's the closest thing I can think of at the moment.

-Arek the Absolute

[edited by - Arek the Absolute on June 17, 2002 3:49:11 PM]
-Arek the Absolute"The full quartet is pirates, ninjas, zombies, and robots. Create a game which involves all four, and you risk being blinded by the sheer level of coolness involved." - Superpig
Use Mappy VM, it''s your best guide in the GBA jungle.

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- outRider -
quote:Original post by outRider
Use Mappy VM, it''s your best guide in the GBA jungle.

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- outRider -


and has a nasty timer-bug...

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