Character Development

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3 comments, last by Inmate2993 21 years, 10 months ago
This forums a bit underused, and I''m aware of the 24 dramatic situations faq on this server, so don''t break the theme of this thread. My question for whoever will answer is what personality traits and evolving makes the more interesting character? Obviously any well written story will be interesting to somebody, but what I''m asking is whats most interesting to you. Personally, I like to take to characters that have been alienated in someway. Banished from their hometown, watched it burn to the ground or something, but definately where the characters end up totally insecure of their futures. -> Will Bubel -> Machine wash cold, tumble dry.
william bubel
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Hate to break this to you, but you''ve deviated from your own question

You ask what personality traits interest us in terms of character traits, but then you go on to describe a scenario that changes a character - not the traits themselves.

Personally, I prefer a character who struggles between different states of mind. Drizzt of the Forgotten Realms/TSR storylines is a classic example; a character born "evil", raised to be evil, but struggling with his own innate goodness. Escaping the dark world he was born into, he then has to struggle with other people''s prejudices against him.

Elric of Melnibone is another - a self-declared servant of Chaos who keeps finding himself serving the forces of Order in opposition to Chaos. A self-reliant former king forced into dependency on a life-sucking sword. A man who wants to know love, but kills everyone he ends up loving.

Raistlin Majere (Dragonlance), Harry Keogh (Necroscope), even good old Bilbo Baggins are other examples.
[font "arial"] Everything you can imagine...is real.
Well, Its the events of ones life and the choices made that differentiate us from each other. At any rate, anybody else have an interesting personality traits (that stem from any particular event)?

-> Will Bubel
-> Machine wash cold, tumble dry.
william bubel
I hate it when I encounter characters that are described as "pure evil". It seems to me as an easy way out. Whatever the character is like, I want them to have some purpose behind their actions.

As an example, I really liked setting in the space combat simulator ''Independence War''. It has colony worlds resisting Earth''s rule in a bitter guerilla war. However, this isn''t simple big bad Earth oppressing the weak helpless colonies. While Earth does keep it''s colony worlds in a tight leash, it is also trying to keep the peace and maintain law, order and democracy. Also, the Independence Movement is resorting to terrorism and other dirty tricks in their desperation. What made this game interesting was that for once you played with stronger side and weren''t a "bad guy". (Later, the special edition featured a campaign where you played in the side of the independents) Neither were the opposing faction a "bad guy" - despite the official line, of course. Both sides had valid claims, but at times went to the extremes and were trapped in a vicious cycle. The situation reminded the one in Israel today.

Yes, that wasn''t about characters so I''m drifting a bit off-topic here. I guess all I want to say is I like to see some _purpose_ in the actions various characters and factions take. NPCs who have a purpose and goals and work toward achieving those goals in a logical fashion (to them) seem so much more alive to me.
Here''s an interesting example. In my game, the boss starts off as a sort of wimpy investigator who''s in the business basically only for the money. As the game progresses, he watches you closely and notices how the units think of you as leader. He becomes jealous, and then that jealousy turns into pure evil. He fires you and tells the soldiers in the agency and the press that you murdered the first unit. This turns all your old friends against you and they blindly follow his orders because without you there is no order to anything in the agency. So my suggestion is, have your character evolve based on events in the game. Each event should affect if several (if not all) of the characters in the game.

Eternity is relentless
-----------------------------A world destroyed, a myth rebord. Some truths should remain untold...Check out NightRise today, coming eventually from DanAvision Software Entertainment.http://www.danavisiongames.com

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