#define Log(msg) SomeFreeLoggingFunction(msg, __FILE__, __LINE__)
Now go and worry about writing the game instead.
Male
Posted by deadstar
on 02 September 2011 - 05:56 AM
#define Log(msg) SomeFreeLoggingFunction(msg, __FILE__, __LINE__)
Posted by deadstar
on 16 June 2011 - 03:04 PM
I've been thinking about using OpenAL for my audio engine just due to its similar model to OpenGL, which is the graphics API I'm using, but I can't be sure since I don't have much experiance in terms of implementing audio in my applications. Any suggestions on a good sound API for C++ and FL Studio?
Posted by deadstar
on 29 May 2011 - 04:38 PM
Posted by deadstar
on 19 May 2011 - 06:12 AM
class Vector3
{
public:
Vector3() { x = y = z = 0.0f; }
float x;
float y;
float z;
};
//Push an identity matrix to the stack //(any glTranslate operation you do operates on the current matrix - you'll need a blank slate to work with. Look up 'world space' and 'object space' to see what we're doing here) glPushMatrix(); //Apply the desired translation glTranslatef(myVector.x, myVector.y, myVector.z); //Render your object, as you're already doing //Pop the matrix stack glPopMatrix();
Posted by deadstar
on 22 February 2011 - 03:15 PM

Laugh your way through an all-new story with the LEGO Star Wars III demo. This demo includes both space and ground levels from the most action-packed LEGO Star Wars game to date. In the full version, the story takes you through 16 different systems and experience brand new features like massive ground battles, boss fights, and multi-layered space combat. Other enhancements include expanded Force abilities, brand new weapons, characters, environments, and over 20 story-based missions.
Posted by deadstar
on 22 January 2011 - 09:10 PM
Find content