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RSI3D

Member Since 05 Feb 2008
Offline Last Active Nov 25 2013 06:36 PM
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Topics I've Started

Woody3D Tool Demos

30 November 2010 - 08:25 AM

With the release of Version 1.0.3 the Woody3D Evaluation Kit now includes:

  • Demo versions of Tree Forge and Leaf Painter

  • Sample Tree and Leaf project files

  • Full API and Tool Documentation

  • C++ Samples for loading Woody3D trees with OpenGL (Win/Mac) and Direct3D

Learn more about how Woody3D works: http://woody3d.com/features/

Download the Evaluation Kit: http://woody3d.com/downloads/

Follow development on my GameDev.net journal: http://members.gamedev.net/rsi/journal/





Woody3D Tree Engine

04 November 2010 - 09:19 AM

Introducing Woody3D! It's a 3D Tree Engine I developed over the last few years. Please visit my GameDev journal to learn more.

Here is an image of the tech demo running.



Watch video at the YouTube Channel

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Woody3D Now Available

The Woody3D website is now online. You can now log in to download the Woody3D Tech Demo and the Evaluation kit with demo app and sample source code.

Woody3D offers:
  • Fully animated real-time trees and plants

  • Fast level-of-detail for distant tree rendering

  • Modeling tools for creating and modifying trees

  • Cross platform 32/64 bit libraries for Windows and OS X

  • An ever expanding catalog of tree and plant models

  • Affordable and flexible licensing

Visit http://woody3d.com for more details. Licensing information is available at http://woody3d.com/license/

[Edited by - RSI on November 15, 2010 11:43:48 AM]

ShaderMap 1.3 adds Normal Blending

15 April 2009 - 08:10 AM

ShaderMap 1.3 is now available for download. Version 1.3 adds the ability to mix / blend an unlimited number of normal maps using the normal mixer tool. It also adds three new controls for generating displacement maps. ShaderMap is a tool for creating and converting common textures used in 3d rendering. It comes with a site-wide license for just $19.95. Learn more at ShaderMap.com

Missing GL_ARB Extensions on nVidia 9800 GT

16 November 2008 - 07:36 AM

A customer's GeForce 9800 GT PCI card running on Vista reports only the following extensions using GL Extensions Viewer 3.0: GL_EXT_bgra GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle My 9600 GT reports many more: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle Why are there so many extensions missing on the 9800? Is it just a matter of having my customer update drivers?

RenderSpy.Com - New Online Graphics Directory

06 February 2008 - 02:41 AM

RenderSpy is an open graphics directory. RenderSpy provides a free searchable platform comparable to many online reseller stores where artists, developers, and programmers can post links to their graphics related products and demos. Listing data is stored in an XML document on the member's server. Once a link to the XML is submitted, listings are added and updated on RenderSpy automatically. The directory currently contains 8 categories: 3D Models, 3D or 2D Graphics Demos, Artwork, Education and Tutorials, Materials, Photographs, Graphics Software, and Textures. RenderSpy is a completely free service. I hope you will use it. Comments and suggestions are welcome. [Edited by - RSI on February 7, 2008 7:56:10 AM]

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