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Member Since 23 Mar 2008
Offline Last Active Jun 23 2014 09:28 PM

Posts I've Made

In Topic: OpenGL 4.4 render to SNORM

29 May 2014 - 09:27 AM

Hopefully this is helpful: https://www.opengl.org/registry/specs/EXT/texture_snorm.txt

In Topic: Linker settings for SDL2 on Linux

13 March 2014 - 03:05 AM

yeah, everyone of those libs is windows specific. Are you using a tutorial?

In Topic: C++ OpenGL - Deprecated or not !

02 March 2014 - 08:35 PM

OpenGL 3.0 introduced what's called the "Core profile" that deprecates all of the fixed-pipeline functionality and state tracking. Some platforms require the use of it in order to use the "modern" OpenGL functionality like geometry shaders, etc. That said you can us the "Compatibility profile" and it's like nothing ever happened.^^


I would suggest learning the "modern" methods as they allow for so much more freedom and will let you play with the new hotness should you be ever be so inclined!^^ (Not to mention MUCH more performant)





Those may help^^

In Topic: Deciding between an Engine and Framework

05 January 2014 - 06:54 PM

Its more like Im gonna create two games; one 2D game visual novel type game where at the end you unlock a character, and then a 3D arena game where you can use the character you unlocked. I dont know if it would be easier to put both games together or seperately but thats pretty much what I have in mind.


SFML2 or SDL2 would be good for this. They have builtin 2D libraries and then can also expose an OpenGL context that you can render your 3D to. I personally am using a slightly modified version of SFML2. That is the other perk to the open source engines/frameworks, you can make whatever changes you need as long as you make those changes openly available even if they aren't pushed into the master (like mine^^).

In Topic: Are there any good open source game editors out there?

03 January 2014 - 12:42 AM

http://www.blender.org/ ? It's a modeler, editor and engine^^