you will need at the very least 1 vertex and an index buffer with a length == to the number of vertices you want to generate. I could be wrong, but I'm almost positive that the vertex shader only runs and only runs once per vertex in the VBO.
ryutenchiMember Since 23 Mar 2008
Offline Last Active Today, 03:19 AM
- Group Members
- Active Posts 10
- Profile Views 462
- Submitted Links 0
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
ryutenchi hasn't added any contacts yet.