gDEBugger Statistics and Redundant Function Calls Viewer reported to me that 93.58% of my batches have 1 vertex. I'm using OpenSceneGraph and I don't feel like diving into the OSG renderer source and rebuilding... Is there an easy way for gDEBugger to tell me what effect is causing this? E.g. can I just break on the draw that only has 1 vertex and look at the shader it is using? Thanks!
I need to make a little buoy wake effect around the buoys that are floating in the water. I have two parameters for velocity that will control it. looking for suggestions and recommendations for literature or even expert advice.