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virnovus

Member Since 03 Feb 2009
Offline Last Active May 02 2013 09:51 AM

Posts I've Made

In Topic: OpenGL C++ Wrapper

03 April 2013 - 08:11 AM

Is this similar to OGLplus? (http://oglplus.org/)

 

I looked into using this for a while before eventually deciding to extend the engine that I was already using (Irrlicht).


In Topic: Forcing a DirectX window into full screen mode

04 September 2009 - 05:00 AM

Quote:
Original post by B_old
I mean those really cheap paper glasses with colored foil. The driver has to output 2 images encoded into one with those.


Oh, those are anaglyphic 3D glasses, not polarization glasses. I seem to remember hearing that nVidia was shipping them with certain video cards as a promotion for their 3D Vision shutter glasses. And yeah, the shutter glasses are way better. ;)

In Topic: Forcing a DirectX window into full screen mode

04 September 2009 - 03:55 AM

Quote:
Original post by B_oldIs this different with the shutter glasses or did you do something special?

Not that I'm aware of. Are we both referring to the green and black nVidia 3D Vision shutter glasses?

Quote:
One problem I can see, is that 3d editing software often isn't fullscreen because of all the controls. Would it still be useful if you only saw the actual 3d-portion?

In a program like 3DS Max, I know the keyboard shortcuts well enough to get by without the menus and such, at least for many aspects of editing 3D meshes. So yeah, that would be useful, although I'm starting to have doubts as to whether what I want to do is actually possible.

In Topic: Forcing a DirectX window into full screen mode

04 September 2009 - 01:13 AM

So far, the shutter glasses have worked with every full-screen directx app I've tried, even ones I've written myself. That's the great thing about the new nVidia shutter glasses, they're backwards compatible with all these old games, although admittedly some old games work better than others.

Ideally, I'd be able to use it with various mesh viewers and 3d editing software, and if I'm very lucky, perhaps even 3DS Max. I wrote a simple mesh viewer that works pretty well for looking at mesh files in stereo, but obviously it's not very full-featured.

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