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rajesh msen

Member Since 18 Mar 2009
Offline Last Active Nov 30 2012 01:08 PM

Posts I've Made

In Topic: Temple run clone

29 November 2012 - 03:28 AM


In Topic: Temple run clone

29 November 2012 - 03:27 AM

If we take a high estimate then of 16 weeks + ~$1000 for third party modules and an hourly rate of $100 (reasonably cheap for outsourced work here in sweden atleast) + $3000 for the Unity licenses you'll end up at $67500.

If you also want android things get a lot more expensive, (Mainly because of the differences between android devices (with iOS you got 3 main targets to tweak for, iPhone, iPad and the new longer iPhone, on Android you got a few hundred devices with varying resolutions, aspect ratios and hardware capabilities)

Thank you for your estimation SimonForsmon.

In Topic: Temple run clone

29 November 2012 - 02:29 AM

idea is this . Good programmers take less time and others need more time this is common . I am just asking how much time framer for you as a programmer and how much you ask for a month . So if i get few inputs from different programmers i will find average time frame and average budget or atleast i find minimum budget + time frame and maximum budget + time frame . So guys please help me .

In Topic: Temple run clone

29 November 2012 - 01:20 AM

A good programmer might take < 1 month. A bad one will take many months / years. So, somewhere in that range. Every programmer is different. Good ones are hundreds of times better than others.

Yeah i know man . David whatley is a good programmer he is the founder and creator of Hero engine .
I am wondering why there is so much confusion in telling budget ? No one said budget till now :P

In Topic: Temple run clone

29 November 2012 - 12:48 AM

no i am talking about everything i that game not just running . coin effects , special powers and there effects , implementing transaction for buying coins , gui , polishing and testing . Complete game . How much approzi budget it will take and how many months . thank you

as i said, its not that much, the running is a few hours work with Unity3D, a few weeks is more than enough to implement transactions(there are finished libraries for this), gui, special coins, etc.
Artwise you got several manmonths of work though.

I had seen the video of the guy called david whatley . He did the porting work of the temple run to other platforms through unity3d . He took the obj -c codes and ported it into unity3d scripts it took months to finish it . So please don't through something . I want to know the approx budget and time frame but close to reality . Thanks