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Burnt_Fyr

Member Since 25 Aug 2009
Offline Last Active Yesterday, 10:34 AM
*****

Posts I've Made

In Topic: Mesh in right-handed coordinate system, how to flip it?

16 May 2013 - 09:04 AM

I would expect handedness to show up with models appearing inside out, as the tri indices would all be wound backwards. It seems more likely that the handedness is the same, but the choice of world vectors in the modelling program is different than the one you are using. For instance, I generally think of y+ as up, and z+ as forward, yet blender which i use for modelling use z+ as world up. So at export time I must apply a 90 rotation to align my model so that it is good to go for my projects. If it truely is a handedness issue, then the solution is to invert 1(or all 3) of the coordinates(so point p(x,y,z) = p(x,y,-z) or similar), and swap 1 pair of indices per triangle(so that a triangle t(i0,i1,i2) = t(i0,i2,i1).


In Topic: GameDev.net 2013! What do you want to see from the site?

10 May 2013 - 07:49 AM

Not sure if this has been suggested before:

A small tag or indicator by the poster's name if that posted is the one who started the thread - something like [op]

I think this was implemented on the mmorpg.com forums

 

The reason  I suggest it is because I often don't look at the original poster's name, i suck at remembering names in general, and when browsing on page 2+ of a thread, I often wonder who original poster was. Yeah, having unique avatars, as many do, helps a lot, but not everyone's avatar is that memorable.

Funny you mention that, I'll often post my thoughts for users facing issues I've dealt with in the past. Unless i see certain avatars in the thread that is, (hodgman, here's looking at you) and then i just shut up and listen smile.png


In Topic: GameDev.net 2013! What do you want to see from the site?

10 May 2013 - 07:44 AM

Audio forum. Sound and music are unique challenges that should have their own home in the forum, rather than being spread out through game/general/directx/etc.


In Topic: Producing sound question

09 May 2013 - 11:20 AM

@jms bc:I made this same realization a yea or two ago, and even suggested one at one point in time, but never saw it materialize.

@op which systems are you targeting? are you programming to win32 api, directx, or are you using a library such as sfml? depending on the answers to these questions as well as your experience you may have a long road ahead.


In Topic: Vector out of range

30 April 2013 - 09:57 AM

Erase invalidates all iterators if i recall correctly.


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