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WildField

Member Since 07 Nov 2009
Offline Last Active Nov 03 2013 10:25 AM

Posts I've Made

In Topic: Ant Colony Simulation/Game Concept. Input wanted.

13 August 2013 - 05:45 AM


The idea? Good, bad, stupid, brilliant? Elaborate (I like to know why.)

 

No one can tell, the rules are not closed (you can't say what is possible and IMPOSSIBLE within game rules). It would be better if you work down to very defined set of rules, and then just improve them, based on feedback.


In Topic: Discovering What Games I Want to Make

28 July 2013 - 11:53 AM

Why are you making games? If there is nothing you want to improve about modern games, you'll probably never feel inspired to make new games. Find the games you enjoy to play, understand why you enjoy them and try to refine the aspects which make the game enjoyable.

In Topic: HP vs a Limb and organ system for a text based game combat damage

24 March 2013 - 02:08 PM

What do you think of my idea? How do you think i can improve it?

 

Simplify it. The system has already become too complicated for its own good. If you are really interested about improving it, then make a prototype which can be played and tested.


In Topic: Need Ideas.

09 March 2013 - 03:17 AM

Is there a situation in your game, when it has no legal moves? In games like this: Tetris, Match-3, Lines, so on, there is some kind of no-legal moves situation. Usually it's where game ends. I think adjusting rules, so such situation arises may improve gameplay. For example some idea: You can rotate block only if some block pops down during that rotation (either rotating or neighbor). Blocks pop down if at least 3 their sides match sides of neighbor squares. And, yes, you can't exchange color on sides. It's untested, but may serve foundation for more refined version of rules.

In Topic: New game prototype

01 March 2013 - 02:07 PM

I think requiring variety of food (same food heals children less over time) and making children require food less often as they grow would somehow help. Also you can add some visual hints pointing to food of specific kind, so you can visually find food.

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