64Digits proudly presents the 4th annual Scary4Digits game development competition. Since 2011, Scary4Digits has been a staple competition of the 64Digits community; everyone in the community comes together to compete against one another, make games, and have fun - then come Halloween night, play all the creations in a spooktacular fashion.
The tradition isn't changing this year, but the way themes are handled is. Historically, a single theme has been given for participants to use, but this year will be different; each entrant (solo participants and entire teams) will be randomly assigned 3 themes from a precompiled list of themes, meaning each entry will be following a different set of themes. Themes will be completely open to interpretation to promote creativity and thinking outside of the box.
To submit your entry, you must use the game submission system on 64Digits and set the game's genre to "S4D14", and then send me a PM as notification that your entry has been submitted. There will be two rounds of voting, the first of which starting on November 1st. All participants MUST vote during both periods to avoid being disqualified. The method of voting will be determined at a later date.
I have mixed opinions on which game console is best to develop for, so I'm turning to here for more opinions.
I've dabbled a little bit with GBA development in the past using devkitPro and libgba, but it just doesn't seem 'exciting' and rewarding to me anymore. You see, I have this problem that when I begin something I end up wanting to do something else because what I'm doing isn't good enough... at least that's my mindset.
I'm currently looking at NES development and learning Assembly, but I'm not sure if it's worth the trouble. I'm mainly wanting to just develop for a console and possibly set myself up for some kind of a future in game development, so I'm just not sure of what I should do here. PC development is fine and all, but developing for a console just seems to be more rewarding because everyone and their mother's brother isn't doing the same thing (or at least not to my knowledge), among other things.
But will developing things for older, unsupported consoles actually be worth the trouble? Will the experience in doing so actually help later on down the road?
Main question: I want to develop for a console for the experience, but which one should I develop for? I'm not looking for the ease in doing so, nor do I want to know how, I just want opinions on which to choose.
Edit: Changed the topic title to be more descriptive since descriptions apparently aren't shown.
OverByte is a publication that ended in 2010 just three issues into its short life, mainly due to life getting in the way and the lack of desire to keep it alive as a monthly publication. I've recently decided to resurrect this old magazine and the result of that is issue 4.
OverByte is a casual and somewhat humorous magazine that is meant to be both taken seriously and entertaining, and it might possibly contain content that you may find offensive.
Articles: 2D Game Marketing Survey Results (from this survey) A Look Into the nD Does the Community Support GM The Making of Hero Core Tips to Keep You Motivated Interview with Connor "Time" Ullmann
Reviews: Tectoccular Narrow Squirrels With Machine Guns
This probably isn't the greatest first post, so I want to let it be known that I am not just posting here to advertise this survey (well, I am, but that isn't the reason for me being here).
I am conducting a survey on the marketability of 2D games. I am aware that it isn't the most informative survey ever, but this is primarily for my own personal curiosity, though I do plan to release the results publicly at some point in the future.
There are 6 questions, all of which are required an answer. There are optional text boxes on some of the questions in case you can think of something that isn't listed on the multiple choice questions.