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Greyson

Member Since 13 Jan 2010
Offline Last Active Nov 24 2014 05:05 PM

Topics I've Started

Scary4Digits 2014 Halloween Game Development Competition

02 September 2014 - 07:29 PM

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BEGINS: September 20th, 2014 @ 00:00 UTC

ENDS: October 30th, 2014 @ 23:59 UTC

 

64Digits proudly presents the 4th annual Scary4Digits game development competition. Since 2011, Scary4Digits has been a staple competition of the 64Digits community; everyone in the community comes together to compete against one another, make games, and have fun - then come Halloween night, play all the creations in a spooktacular fashion.
 
The tradition isn't changing this year, but the way themes are handled is. Historically, a single theme has been given for participants to use, but this year will be different; each entrant (solo participants and entire teams) will be randomly assigned 3 themes from a precompiled list of themes, meaning each entry will be following a different set of themes. Themes will be completely open to interpretation to promote creativity and thinking outside of the box.
 
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Entry Submission and Voting
 
To submit your entry, you must use the game submission system on 64Digits and set the game's genre to "S4D14", and then send me a PM as notification that your entry has been submitted. There will be two rounds of voting, the first of which starting on November 1st. All participants MUST vote during both periods to avoid being disqualified. The method of voting will be determined at a later date.
 
 

CURRENT PRIZES (subject to change):

 
1st Place
 
$165
Construct 2 Business Edition License
$30 worth of Steam games (of your choosing)
Competition winner's badge on 64Digits
 
 
2nd Place
 
$70
$10 worth of Steam games (of your choosing)
Competition winner's badge on 64Digits
 
 
3rd Place
 
$25

Competition winner's badge on 64Digits

 

 
 

SPONSORED BY

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Click here for more information about Scary4Digits (rules, themes, and other general information). If you already have an account at 64Digits and wish to sign-up for the competition now, you can fill out the applicants form here. You can also check out @Scary4Digits on Twitter and make use of the #Scary4Digits and #S4D14 hashtags when referring to the competition and/or your entry.
 
I look forward to seeing what all of you can create with your given themes!

Which console is best console to develop for

05 August 2011 - 08:46 AM

I have mixed opinions on which game console is best to develop for, so I'm turning to here for more opinions.

I've dabbled a little bit with GBA development in the past using devkitPro and libgba, but it just doesn't seem 'exciting' and rewarding to me anymore. You see, I have this problem that when I begin something I end up wanting to do something else because what I'm doing isn't good enough... at least that's my mindset.

I'm currently looking at NES development and learning Assembly, but I'm not sure if it's worth the trouble. I'm mainly wanting to just develop for a console and possibly set myself up for some kind of a future in game development, so I'm just not sure of what I should do here. PC development is fine and all, but developing for a console just seems to be more rewarding because everyone and their mother's brother isn't doing the same thing (or at least not to my knowledge), among other things.

But will developing things for older, unsupported consoles actually be worth the trouble? Will the experience in doing so actually help later on down the road?

Main question: I want to develop for a console for the experience, but which one should I develop for? I'm not looking for the ease in doing so, nor do I want to know how, I just want opinions on which to choose.

Edit: Changed the topic title to be more descriptive since descriptions apparently aren't shown.

OverByte Magazine - Issue 04 (July 2011) Released

14 July 2011 - 02:14 PM

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Issue 4 - July 2011


OverByte is a publication that ended in 2010 just three issues into its short life, mainly due to life getting in the way and the lack of desire to keep it alive as a monthly publication. I've recently decided to resurrect this old magazine and the result of that is issue 4.

OverByte is a casual and somewhat humorous magazine that is meant to be both taken seriously and entertaining, and it might possibly contain content that you may find offensive.

Articles:
2D Game Marketing Survey Results (from this survey)
A Look Into the nD
Does the Community Support GM
The Making of Hero Core
Tips to Keep You Motivated
Interview with Connor "Time" Ullmann

Reviews:
Tectoccular
Narrow
Squirrels With Machine Guns

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Link: Website | Box.net (direct download/preview link)

Your feedback and suggestions and whatever else you have will be appreciated, good or bad.

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Previous Issuses:
Issue 1: Website | Box.net

Issue 2: Website | Box.net

Issue 3: Website | Box.net

2D game survey

17 March 2011 - 04:53 PM

This probably isn't the greatest first post, so I want to let it be known that I am not just posting here to advertise this survey (well, I am, but that isn't the reason for me being here).

I am conducting a survey on the marketability of 2D games. I am aware that it isn't the most informative survey ever, but this is primarily for my own personal curiosity, though I do plan to release the results publicly at some point in the future.

There are 6 questions, all of which are required an answer. There are optional text boxes on some of the questions in case you can think of something that isn't listed on the multiple choice questions.

Take the survey.

Your participation is appreciated. And as I said, the results will be released eventually.

PARTNERS