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db123

Member Since 10 Apr 2010
Offline Last Active Oct 21 2014 09:09 PM

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+1Logged inOct 21 2014 09:09 PM
+3ryan20fun followed your topic "what's the principle behind the shader debugger?"Oct 21 2014 08:44 AM
+1Logged inOct 21 2014 02:19 AM
+1Logged inSep 17 2014 07:36 AM
+3Andrew Kabakwu followed your topic "how to implement ghost shadow effect like these pictures?"Sep 11 2014 07:35 AM
+1Logged inSep 10 2014 06:29 PM
+1Logged inJun 11 2014 08:24 PM
+1Logged inJun 05 2014 12:44 AM
+1Logged inJun 03 2014 02:17 AM
+1Logged inMay 27 2014 08:23 PM
+1Logged inMay 22 2014 01:01 AM
+3lipsryme followed your topic "why the alphablend is a better choice than alphatest to implement transparent on mobile device?"May 20 2014 05:39 AM
+1Logged inMay 20 2014 05:04 AM
+1Logged inMay 19 2014 07:45 AM
+1Logged inMay 12 2014 07:52 PM
+1Logged inMay 01 2014 06:57 PM
+3swiftcoder followed your topic "why unreal engine wait the gpu to finish rendering after every Present?"Apr 30 2014 05:47 AM
+1Logged inApr 30 2014 04:12 AM
+1Logged inApr 24 2014 09:40 PM
+1Logged inApr 24 2014 01:20 AM
+1Logged inApr 23 2014 07:46 AM
+1Logged inApr 15 2014 12:29 AM
+3ryan20fun followed your topic "is there any difference about the order of clear rendertargetview and setrendertarget in dx11?"Apr 14 2014 04:14 AM
+1Logged inApr 14 2014 01:03 AM
+1Logged inApr 09 2014 07:33 PM
+1Logged inApr 08 2014 09:19 PM
+1Logged inApr 05 2014 08:10 PM
+1Logged inApr 01 2014 03:47 AM
+1Logged inMar 31 2014 12:16 AM
+1Logged inMar 24 2014 08:00 PM
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