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Khatharr

Member Since 24 Apr 2010
Offline Last Active Nov 24 2014 09:27 AM

Posts I've Made

In Topic: Feedback on my kickstarter

09 November 2014 - 09:58 PM

There will be more than 100 countries, but the other ones are reserved for me and my cats.


In Topic: Micro Gaming Jest, but some of this is seriously true

08 November 2014 - 08:53 PM

In real life that employee is given more work to do for the same pay. The person who gets promoted is the one who can kiss the management's ### the best

And then what happens? I appreciate your dedication to cynicism, but try taking the next step in the logical progression. If one company promotes the competent and another promotes the flagellant, which company will perform better?
 

THIS GUY has made a career out of talking about bad classic games.

Not really sure why that's relevant. The existence of bad games does not preclude competition among good games. That's like saying that apes disprove evolution because they aren't homo sapiens.

It does sort of demonstrate my point though, because - of the games he reviews - most of them are obscure, and the ones that aren't are best known for being bad. If you got an 8-bit itch, would you look to buy bad games or good ones?


In Topic: Feedback on my kickstarter

08 November 2014 - 05:01 AM

I gotta get a fish (for pictures) and make a prototype.


In Topic: Micro Gaming Jest, but some of this is seriously true

08 November 2014 - 04:58 AM

I'd just like to point out that there have been some games that are legitimately enjoyable (not warmed over shovelware) when played for free, and they offer only cosmetics as premium items. Some of them have found overwhelming financial success with this model, and I don't believe that they're behaving in a predatory manner, since there's no gameplay benefit to the purchase.

 

Honestly, I see freemium crap as just one more symptom of the mass-market problem. Yes, it is predatory, and indeed pathetic. The thing that bothers me is that the way to get rid of this nonsense is to solve the underlying problem. People who focus on maximizing profit rather than generating value always fall into this kind of trap, and it has many faces to it. It reveals a lot about human nature to understand that this is the executive-level version of 'just punching the clock', and it has the same kind of long-term consequence.

 

Think about it. If you hire 10 employees and they all do the bare minimum that they can get away with, then you have a crappy workplace culture. On the other hand, if one of those employees suddenly pulls their head out of their butt and starts doing their best to earn their wage and make a fair deal of things then you make them a supervisor, right?

 

The same system applies here. People are making crap games and ripping customers off because they just want the paycheck. If someone decides to make a non-crap game that doesn't rip people off, what happens?

 

Good games win the market against bad games.

 

There's a lot of ways to sabotage yourself:

  • Game costs more than it's worth. (Protip - The fair price is also the optimal price. Too low and you lose profit, clearly. Too high and you lose customers.)
  • Game simply costs too much. (If your production costs are too high maybe you should calm the hell down and make good assets instead of hyper-realistic ones.)
  • Game quality is poor. (Not talking about lack of talent in this case. Talking about obvious lack of effort/polish.)
  • Game is sizzle without steak. (High production cost, low fun.)
  • Game tries to rip you off. (Predatory freemium.)
  • Game is designed to compete with an existing product instead of serve the consumer. (Cheap knockoffs.)

And many, many more.

 

It's amazing that people can't figure out that things like the golden rule are not just designed to give you a warm feeling in your tummy. When you behave unethically, you are shaping your own environment: making the bed you will have to sleep in when someone who isn't an idiot comes along and does the right thing. There's no reason to feed off the bottom in this industry. The market is huge and varied. Stop worrying about everyone else's profits and projects and do what you need to do in order to make a product that you yourself would be happy to purchase for the price it's being offered at.

 

You don't have to make all the money. It's okay to make enough money and keep your conscience (and reputation) clean.

 

This is the adolescent struggle of the games industry. It used to be all about who made the best game, now suddenly people are realizing how huge the market has become and maladaptive behaviors are showing up. Everyone is worried about who is making what kind of money, and there's more and more BS showing up.

 

Also, since I know the inevitable is coming: I'm not saying or implying in any way that making a profit is bad. Only that ripping people off is stupid. I say this fully expecting that someone is going to come in here and accuse me of saying that profit is bad, even though I just wrote that. (This is because people often mentally use bools where they should be using floats.)


In Topic: Correct analogy about ordinals and combinatronics?

02 November 2014 - 03:22 AM

The analogy fails because the relationships are not congruent.

 

Permutations do indeed relate to ordinals, since they refer to position within an ordered set. Combinations may relate to cardinals, but cardinals would apply in the same way to permutations.

 

A permutation is a set/collection where order is relevant. A combination is a set/collection where order is not relevant.

A cardinal refers to a quantity, such as 'three apples'. An ordinal refers to position, such as 'the second apple'.


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