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Member Since 20 Jun 2010
Offline Last Active Mar 21 2012 10:16 AM

Posts I've Made

In Topic: Frustum Culling

12 October 2010 - 12:23 AM

Thanks for the reply. Here is a quick second question:

What is the best definition for the objects in nodes? for example should I form the tree as a tree of meshes or tree of triangles or simply in vertex level? and how far should I go with the nodes? I believe detailing the tree as 1 vertex per node could lead a huge tree with huge iteration time..