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bwhiting

Member Since 22 Jul 2010
Offline Last Active Today, 07:24 AM

Posts I've Made

In Topic: Game Development Help Please (language choice)

15 June 2015 - 07:42 AM

HTML5 etc....
But for some insane reason they built the game you linked to in flash - very odd considering you can do all that with js, css and html no probs.

Someone should probably let the devs know they made a mistake!

 

In all seriousness though; while web technologies allow you to create games like that, there are still a host of reasons you might not want to use them and would be better of with something else.

 

If the web is your target then html might well be the way to go, if is isn't then don't limit yourself by choosing it.


In Topic: Skydome

08 June 2015 - 05:10 AM

skydome is fine when you can never see below the horizon, no sense rendering things that will never been seen (the whole bottom half of a sphere in this case)

they can be easier to texture than a skybox

by having more vertices you can use that to animate things, i.e. make use of vertex colours to tint things - you cant do this as easily with a skybox (especially if it only has 24 verts)

skydome textures are usually just a single texture.

uv coords just go from 0-1 as you travel around the circumference and 0-1 from top to bottom, you should just be able to get them from something like i/segments.

but there are also other ways to generate them and it depends on the map type!

you could get clipping with the skydome, but you could always ensure nothing clips it, if not then you could always fog into some generic sky colour for things that intersect it I guess.


In Topic: AS3 platformer, making a TileMap scroll.

06 June 2015 - 04:28 AM

@Wyrframe, massive points to you for the big effort you are putting in helping out on this one. Folks like you are what make communities like this what they are!

Forums were a big help with my learning many many moons ago so I think it is so important to keep up the tradition of helping people when you can!


In Topic: AS3 Question about OOP, interacting from a Player class to an Enemy class

31 May 2015 - 03:03 AM

I don't think the enemy should know about the player or the other way around either.

Better to have a class that has a list of enemies and a reference to the player and it handles the collisions.

The player/enemy classes could have an isColliding method, but if it is simple box vs box all the time you might as well keep that logic in your collision handling system.


In Topic: Virtual Multiple Viewports with Render to Texture (CryEngine 3)

19 May 2015 - 09:45 AM

yeah that sounds pretty sketchy to me, why are they  so set on CryEngine if I might ask?


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