(The one with
Matrix m = Matrix.Identity;
Vector3 v2;
for (int i = 0; i < 100000; i++)
{
m = Matrix.CreateRotationX(MathHelper.PiOver4);
m *= Matrix.CreateTranslation(new Vector3(5.0f));
Vector3 v = m.Translation - Vector3.One;
v2 = v + Vector3.One;
}In it)?
I got 30 FPS, and while playable - its still pretty bad.

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