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y1nn

Member Since 21 Mar 2011
Offline Last Active Jan 03 2013 01:50 AM

Topics I've Started

Small Novice Dev Group looking for advice.

02 January 2013 - 09:04 PM

I know there has to be thousands of "Where to start?" threads. Well this is sorta one of them but more refind. A couple friends and myself have decided we want to make a type of platform game using the XNA platform. There are 3 of us all together and we all plan to have a main part in the developement as well as doing other minor parts. I am the Lead Programmer of the group, the others two are focusing on art and design on the game. Like I stated we are all going to be working on all parts of the game together, we will just have our own specialties.

 

Now the problem lies with the fact that we are all VERY new. I am not a programmer at all. I do however have some basic knowledge on the subject and I am curently working through learning python. From thier I plan on going into C# and XNA. How is this a problem? Well without me programing straight away my 2 friends have nothing to really work for. (If I am not mistaken) I will be the one putting everything together and making it work. So sure they can make the art, animations, sounds and music. But they won't have anything to really show for it until I am finished with my studies.

 

One of our dev members wanted me to ask this on here. Mainly because of the above and because we are all new to Game developement itself, and the programs needed to make games.

 

*EDIT*

Don't know why but my Third Paragraph (Suppose to be before the last one) didn't post with this, or I deleted it by mistake and posted. Regardless see my other post for what I was trying to ask...


Where to begin

23 March 2011 - 04:37 PM

Hello everyone, this is sorta my introductory post and first question. I'm currently enrolled at the Art institutes and I'm studying Game Art and Design. I've been attending there so far for over a year now and I'm really enjoying it. Anyhow I've become very bored lately and decided I wanted to get a head start on what I'll be learning later on at AI. Me and my roommate decided on starting a very lengthy project of making and Indie MMO. We want to really learn it all and we've already have had people tell us that they are interested in joining us when the time comes.

Now I saw the other post about someone else just getting started. I read through all of the replies as well and didn't know if any of there posts were suited at my angle. Basically I want to get started on programing and wanted to know where I should begin in terms of programing needed for MMOs. I know there is probably a lot of different languages and things I need to learn, and I am ready for this. I don't know if it is possible to specialize in one type of programming for an MMO. If it is possible I would like to browse the different types before I make my pick.

I'm already experienced in 3D art with 3DS Max 2011, Maya and Mudbox. But any starting information pertaining to that would also be nice as well. if its MMO related (or not, Ill still give it a read).

As of right now I'm just dabbling in Python and reading about it. I heard it was a great beginners language so I figured why not, even if it isnt useful for MMOs. If it is useful then tell me. I don't know enough about any MMO coding to determine if it is or not.

Thank you,
y1nn

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