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Member Since 26 Sep 2011
Offline Last Active Dec 07 2014 12:18 AM

Posts I've Made

In Topic: SDL Setup in VS 2013

30 November 2014 - 05:29 PM

This issue has been resolved. Thanks.

In Topic: pls help me with few directx doubts... Am a beginner

19 December 2012 - 10:55 AM

Don't take my word from it, but i've heard that Directx 10 is kinda, well... not used much. Directx 9 or 11 are the most used ones. Why you choose Directx 10?

I believe that DX9 is supported still simply because older cards still cling to it but aren't up to DX10, DX10 is for newer cards on XP, DX11 ships with Win7 only.

DX10's advantage over DX9 is more shader flexibility. And a little performance. But that's about it. I really cannot claim to know more on the subject difference between the two.

In Topic: I don't know anything about 3D Computer Graphics/Modeling, could someone...

19 December 2012 - 10:42 AM

Well, define "Stuff"?

For example, are you planning on programming yourself your own 3D pipeline? Or maybe even starting from scratch using the base DX10/11 SDK and going from there?

This is a very broad question.

There is a great deal of math involved in programming 3D rendering systems from scratch, but if you are simply creating 3D models, the math you need to learn and terms you need to acquire aren't as complex (mind you I think you would really benefit from learning them regardless.)

So I guess my question is, are you just asking about 3D art, or do you want to know more about the math behind 3D programming?

In Topic: Storing Map Data

27 January 2012 - 06:35 AM

Thanks for the input guys!

I believe I'll have to be baking to .obj(or other natively supported format) for storing the actual models, but I suppose I'll be looking in to JSON and YAML for storing Map Data.

In Topic: How to start of Gamedesign?

17 January 2012 - 09:21 AM

Hello Pedro,and welcome.

A good place to start with game design is to get the general idea of the game you wish to make, otherwise you won't have a point to focus on and, therefore, will struggle to get much done.

After the idea is down, pick the right engine for the job. Since you chose Unity(Good Place to start) it might e a good idea to prototype.

Learn JavaScript for sure, seeing as that is the primary scripting language of the Unity engine. Don't worry, it's extremely easy to learn.

Any other questions?