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Havsmonstret

Member Since 16 Oct 2011
Offline Last Active Oct 12 2014 12:50 PM

#5039900 HTML5 game development tools

Posted by Havsmonstret on 06 March 2013 - 02:01 AM

JSLint can also help you find error and mistakes, although it's quite harsh.




#5034709 Creating an MMORPG - Connecting/Opening Ports?

Posted by Havsmonstret on 20 February 2013 - 03:09 PM

Here's a list of ports that are known to be used for various applications: http://en.wikipedia.org/wiki/List_of_TCP_and_UDP_port_numbers

I'd not recommend using port 80 though, or any other port that are known to be used for obvious reasons. It wont cause any troubles for the clients though.




#5032541 Making a chat log for 2d turn based rpg

Posted by Havsmonstret on 15 February 2013 - 03:00 AM

If you are looking for some help on implementation I've written a message list / box in C# and XNA which you can find here: https://github.com/albinodervall/Roguelike/blob/master/Roguelike/Interface/MessageList.cs

 

It uses some XNA specific stuff like measuring the length in pixels of a string and such but the general idea is there. It supports the ability to colour your text, for example:

$Red Hello, $Green BaneTrapper

Would come out as:

Hello, BaneTrapper

 

It also support word-wrapping when a message becomes too long.

I hope it will help you somewhere on your way.




#5025899 Single heath bar vs Detailed Damage indicators

Posted by Havsmonstret on 26 January 2013 - 06:18 PM

I think this would add some interesting dynamic to the game. Although as you say it increases the complexity of the game tremendously. The head, torso and legs separation seems like a good balance point though. But it really depends on the game design, breaking your legs is game over in a platformer if you don't have some interesting mechanics when that happens.

 

Maybe the player would need to defend him/herself from enemies while not being able to move when having broken legs for a while, and having the leg health automaticly regenerate.

 

You could also get different disadvantages depending on where you're hurt. Lets say there's three damage stages:

Normal - Everything functions as intended.

Hurt - There are some disadvantages. If your head is hurt maybe you have decreased vision, are confused etc.

"Dead" - Torso and head damage here would be fatal but damage to the legs may result in the scenario I described above.




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