Jump to content

  • Log In with Google      Sign In   
  • Create Account

MajdAkar

Member Since 14 Nov 2011
Offline Last Active Nov 10 2012 09:07 PM

Posts I've Made

In Topic: StarChild - a Demo

19 December 2011 - 06:46 AM

hey Laina! Yes, there will be other types of objects, like circular ones, because eventually, objects in motion will have a bigger role in the puzzles (this will make timed teleports necessary).

In Topic: StarChild - a Demo

17 December 2011 - 05:19 AM

thanks boolean. actually, the controls are done, and there is no real upward problem when playing. The problem was I was HD recording the demo, and there was a half second lag between the output I was seeing and the actual game. That teleport specifically had to be timed perfectly, with the lag it was very difficult. If you want to see a better playthrough but with worse graphics, check out the old videos. (I was thinking of editing out those bad teleports haha) But then I left them because they show that you have to time your jumps, and that you loose health when you enter another object.

In Topic: StarChild - a Demo

15 December 2011 - 04:19 PM

Hey guys, just added a bit of sample code (the painterly shader). i felt that would be the most useful thing to share.
you can find it here at the bottom of the page.
You can use it in any way you like, a credit would be nice but not necessary.

http://majdakar.blogspot.com/2011/10/techy-stuff-shader.html

In Topic: StarChild - a Demo

05 December 2011 - 08:15 AM

thanks darkly. I ended up using a Matrox to record (went through a blackmagic card that gave me nightmares).

In Topic: StarChild - a Demo

27 November 2011 - 10:36 AM

Hey guys,

Due to popular demand ( :P ) Here are the high-res vids. (part 2 coming soon)

http://www.youtube.c...M&feature=feedu
Part 2:

PARTNERS