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Member Since 29 Dec 2011
Offline Last Active Feb 12 2013 05:59 AM

Posts I've Made

In Topic: 2D Dynamic Shadows, Lighting & Mapping

24 May 2012 - 08:03 AM

Sure, I'll check those sections before posting all the other projects :}

In Topic: Export 3D model to an Isometric view image?

24 May 2012 - 07:55 AM

Thanks, that was quite what I was searching for, however it's not pixel-accurate camera.

Something that would work with this position formula :}

x(screen) = x−z

y(screen) = y + (x + z) / 2

In Topic: Isometric (2.5D) Voxel Engine (Destructible Terrain & Platform)

23 May 2012 - 05:14 AM

***UPDATE*** Voxel Engine Basic Platform & Physics (OpenGL)
I forgot to mention that I was working on Voxel Based Real-Time Platform Engine.
I've also attached demo file so you can check it out :}

Controls: Space and Arrow keys.
Attached File  Real Time Voxel Platform Demo.rar   46.12KB   172 downloads

My achievements:
  • Fast voxels drawing with depth
  • Simple and basic lighting
  • 256 colors for voxels
  • Create or move loaded voxel objects


Posted Image

In Topic: Isometric (2.5D) Voxel Engine (Destructible Terrain & Platform)

22 May 2012 - 07:55 AM

A tutorial would be great!

Thank you for the interest. However, in my opinion that would be quite much of work for nothing :}
I don't really wanna spend a few days on article/tutorial which won't be read.

In Topic: Isometric (2.5D) Voxel Engine (Destructible Terrain & Platform)

30 December 2011 - 01:11 PM

Yeah, sure.

I've just attached Voxel Destructible Tile Engine Demo V2.rar

It has voxel map of the size 1024*224*1024 and needs about 235MB Ram.

You can notice that there is no initialization time.

Probably that's where my journey with engine development ends.
I have no further ideas to implement, except to rewrite it in C++ and improve speed like 2-3x times.

PS: If there will be requests, I might share some of the source or make a tutorial ;}