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kalle_h

Member Since 05 May 2012
Online Last Active Today, 01:35 PM

Reputation Earned

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+3Voxel lightingJan 09 2015 04:11 PM
+1Voted up GLSL simple shader helpJan 09 2015 01:42 PM
-1Voted down GLSL simple shader helpJan 09 2015 01:37 PM
+1Logged inJan 08 2015 06:05 PM
+1Logged inJan 08 2015 01:18 PM
+1Logged inJan 07 2015 12:31 PM
+3do most games do a lot of dynamic memory allocation?Jan 06 2015 05:06 PM
+1Logged inJan 05 2015 07:41 PM
-1Voted down a better fix your timestep?Jan 05 2015 05:42 PM
+1Logged inJan 05 2015 03:09 PM
+3do most games do a lot of dynamic memory allocation?Jan 05 2015 03:00 PM
+3Writing my own pathtracer on mobile deviceJan 03 2015 05:02 PM
+3do most games do a lot of dynamic memory allocation?Jan 02 2015 11:07 PM
+1Logged inDec 30 2014 04:48 AM
+3Writing my own pathtracer on mobile deviceDec 29 2014 04:13 PM
+1Voted up Quadratic Attenuation For RadiusDec 29 2014 03:02 PM
+3do most games do a lot of dynamic memory allocation?Dec 29 2014 01:47 PM
+1Logged inDec 29 2014 03:48 AM
+1Voted up Multi-threading for performance gainsDec 28 2014 05:25 PM
+1Logged inDec 28 2014 05:35 AM
+1Logged inDec 27 2014 05:11 AM
+1Logged inDec 26 2014 02:20 PM
+1Logged inDec 22 2014 06:19 PM
+1Logged inDec 21 2014 08:13 PM
+1Logged inDec 20 2014 06:47 PM
-1Voted down Transparent shadow casters with 'Translucency Map'Dec 20 2014 03:56 PM
+1Voted up Transparent shadow casters with 'Translucency Map'Dec 20 2014 03:56 PM
+1Logged inDec 19 2014 07:29 PM
+1Logged inDec 18 2014 06:38 PM
+1Logged inDec 18 2014 05:01 AM
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