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Member Since 09 May 2012
Offline Last Active Jan 21 2014 06:38 AM

Topics I've Started

Physx - concave mesh

23 April 2013 - 09:30 AM

hi, we're using physx for a small racing game. since our cars are working now we want to include a mesh for the racing track

I know i can do that with a height field, but i'd prefer to import a (convex) triangle mesh. since the complete "racing level" is a concave mesh (and physx only likes convex meshes) i guess i have to split my static racing level mesh into convex meshes

am i correct? how can i achieve that ?

Software Renderer, silhouette refinement

15 December 2012 - 08:02 AM

hi, i'm working on an exercise for university and we are implementing a software renderer in java.
they want us to implement some cool stuff we want, and to play around with it

i thought about implementing silhouette refinement (just because i think it's interresting),
saw this here: http://www.youtube.com/watch?feature=player_detailpage&v=nMwk2Zi0c3o#t=39s

how would you implement this method? i googled around and found this: using some kind of adaptive tessaltion on the silhouette tris/edges

thought about implementing an own rasterizer and use polynomial curves instead of straight lines on the outer edges, could this work ^^?

pls throw in your ideas, and give me stuff to melt my brain :D

with kind regards, DDoS