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gluontronic

Member Since 21 Jun 2012
Offline Last Active Jul 03 2012 01:30 AM
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+1Logged inJul 03 2012 01:30 AM
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+1Voted up View-frustum culling VS azimuth/elevation for objects inactivation/activationJun 24 2012 01:24 AM
+1Logged inJun 24 2012 12:34 AM
+1Voted up Quaternion rotation VS Euler angles based rotationJun 23 2012 10:37 AM
+1Logged inJun 22 2012 07:10 PM
+1Voted up View-frustum culling VS azimuth/elevation for objects inactivation/activationJun 22 2012 01:44 AM
+1Voted up Making glowing objectsJun 22 2012 01:08 AM
+1Logged inJun 22 2012 01:07 AM
+1Voted up View-frustum culling VS azimuth/elevation for objects inactivation/activationJun 21 2012 02:29 PM
+1Logged inJun 21 2012 12:38 PM
+100Signed up for GameDev.netJun 21 2012 11:50 AM
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