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kidofstars

Member Since 25 Oct 2012
Offline Last Active Nov 19 2012 08:23 AM
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Posts I've Made

In Topic: Game Engine for Psychological Research

13 November 2012 - 10:10 AM

Any advice on the new question, please? Thanks!

In Topic: Game Engine for Psychological Research

30 October 2012 - 12:26 PM

Any of those engines could work but Unity 3D is the best choice. However even that said what you want will require some level of expertise, maybe more than a single person would have, so my guess is multiple developers and depending on the scope of the project maybe several months to a year..

Unity 3D has a web player which u can use to publish your Unity 3D content. Of course you will have to setup the web sever and hosting backend yourself none of those game engines do that for you.

Good Luck!


Thank you for your reply, ddn3! As you said, we have indeed realized that it can hardly be finished in a few days, and we are making a two year plan... Thanks for your wish. Additionally, by "Unity 3D", do you mean the free version of Unity or the charged Pro version? Thank you! :-)

In Topic: Game Engine for Psychological Research

30 October 2012 - 12:21 PM

Unity3D will be the easiest and require the least (and easiest) programming.

1) Unity is mainly 3d and suits your needs for a psychological research.
2) As long as you're not selling you're creation to other companies you should be fine
3) Has built in support for this, even has it's own plugin.
4) All game engines are interactive, and Unity is as well.
5) Completely possible, there are even sections in the documentation about this (Saves).
6) Programming is good and easy, there isn't much.


Thanks a lot superman. A bit more question. By Unity3D, are you referring to the free version or Pro version ($1,500)? Thank you!

In Topic: Game Engine for Psychological Research

26 October 2012 - 05:38 PM

Unity3D will be the easiest and require the least (and easiest) programming.

1) Unity is mainly 3d and suits your needs for a psychological research.
2) As long as you're not selling you're creation to other companies you should be fine
3) Has built in support for this, even has it's own plugin.
4) All game engines are interactive, and Unity is as well.
5) Completely possible, there are even sections in the documentation about this (Saves).
6) Programming is good and easy, there isn't much.



Thank you for your reply, superman3275... I'm sorry for having posted on a wrong subject area... Your reply is very ensuring and to the point. Unity will definitely be my first choice.Thank you!

Additionally, may I have your opinions on other choices like Torque, GameStudio and Delta3D, please? They look nearly the same to me... =.=! But I have a feeling that Torque is easy to publish online and distribute??? GameStudio seems to have a very rich supporting documentation? I'm completely entry-level, so correct me if I'm wrong.

Thanks very much.

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