Hmmm. Well, I do already have some qualifications. I have an HND in Sound Production, which is the equivalent of the first 2 years of a degree. I'm currently in my third year (direct entry) of a Bsc Audio technology w/multimedia degree, and have already completed the only game sound module it has to offer. This was my finished game audio project, and most recent demo, if anyone would like to gauge where I am. I offer to send the actual UDK files to employers on request:
In addition to this, I had an audio processing module based on designing synthesizer algorithms in Max/MSP running in parallel with the games sound module. I had 5 weeks to design a software synthesizer, as well as the above game audio project. The degree after this point will focus on digital audio analysis & forensic audio using Matlab, video production, web design, and various creative project modules, but nothing else specific to game audio. Programming-wise, we will only go as deep as Java, and that's not even until next academic year. From my own research, it seems that my best course of study in terms of game audio would be learning advanced UDK implementation techniques, Wwise, and C++. My studies actually hold me back from doing these things to an extent, as my time is taken up with my educational projects instead.
This job advertisement (as an example) for an audio LEAD requires applicants to have an "HND in Sound Engineering (or above) or relevant in house experience". http://www.gamesindustry.biz/jobs/creative-assembly/south-east/england/uk-and-europe/lead-sound-designer-id75409
I realize that all I've done here is play advocate to the notion of me dropping out of university, but I thought it important to highlight these personal circumstances to get the best advice from you guys. Really appreciated!