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Olliepm

Member Since 04 Jan 2013
Offline Last Active Aug 02 2015 03:02 PM

Posts I've Made

In Topic: A little advice for a newbie

13 July 2015 - 02:20 AM

Im not an artist but I would guess that you ought to study the implementation of art assets in games, and dont limit yourself to working only in the concept stage. Also, you might want to try and get some work on an indie game, or even contribute something to a mod for the sake of your CV. Have a look at the Unreal Paper 2D engine tutorial series on youtube - it will show you how to make sprite animations from your art. At the very least, you could design an interactive portfolio this way.


In Topic: 2D Platform C++ Templates?

07 July 2015 - 06:33 AM

Thanks thats great! Ill check it out soon as im back at a computer. :) For your interest, I got Unreal running with VS for a total of 15mins before it crashed my computer, but in that time I was able to see that it will be perfect for my needs once I have a better setup. This should be a good learning aid in the mean time.


In Topic: MIDI in games

07 July 2015 - 06:28 AM

I see your point and will check this out once Im at a computer (mobile currently). The problem I imagine with this approach is that Id have to compose music in this format. Pretty much everything lets you export to MIDI, but im not sure about this? The other thing is that im writing algorithms in C++ for a MIDI utility plugin, and planning on reusing some of that code in the game music engine. Although I have options on how to handle musical data in a game, I dont have a choice when it comes to the plugin. It makes sense for me to make these two projects somewhat cross-compatible


In Topic: MIDI in games

06 July 2015 - 04:17 AM

Well, /someone/ doesn't share my vision. tongue.png   The reason I want to use MIDI is for its ability to store musically meaningful data.  There is surely no better protocol that exists.  Every aspect of music composition is important to me here - the bar, the time sig, the key sig etc; MIDI can handle all of that for me.  My game has to be able to say "change the 2nd chord in bar 2 to the next inversion of its self", or "replace this bar of music with a music bar created from data based entirely on user input" for e.g.  This is the level of musical control I'm exploring.   I suppose it's hard for me to explain the idea, but I've thought about it a lot and I'm definitely using MIDI for this.  If anything, I'd have to write my on sequencing protocol if I weren't using MIDI. 


In Topic: MIDI in games

03 July 2015 - 04:35 PM

I wouldn't be using any audio whatsoever. On an abstract level, I'm trying to have an invisible MIDI sequencer in my game, where the gameplay manipulates the MIDI data before music is played back.  A basic gameplay example would be that the player sprite can pick up different musical instruments, which would change the instrument that plays back a specific MIDI file.  Recordings won't work, because the MIDI fiile has to be manipulated musically by the game in ever-varying ways.  


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