So this is just a quick question, is using Unreal 4 to make a toon styled game redundant?
Unreal 4 uses the new PBR material and lighting techniques to get a more realistic look, however it doesn't have a Cell shader.
Of course Unreal can use the more advanced post processing methods for a toon like effect, however doesn't this mean that it will be doing a lot of unnecessary work that I would never use?
I am especially concerned about this as it looks like all the post processing is done after the other draw calls, meaning that I am overwriting work done by the engine.
Maybe I am just doing it wrong, does any one know where I can read up on toon post processing?