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WFP

Member Since 23 Mar 2013
Offline Last Active Yesterday, 07:06 PM

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+1Voted up Direction to point for lighting purposesYesterday, 07:07 PM
+1Logged inYesterday, 07:06 PM
+1Logged inYesterday, 05:15 AM
+1Logged inSep 22 2016 07:39 PM
+1Logged inSep 22 2016 12:04 PM
+1Logged inSep 20 2016 06:02 PM
+3git add . vs git add -A , didnt do the same thingSep 19 2016 10:17 PM
+1Logged inSep 19 2016 07:16 PM
+1Voted up DirectX 12 Multi ThreadingSep 19 2016 05:10 AM
+1Voted up DirectX 12 Multi ThreadingSep 19 2016 05:09 AM
+1Voted up DirectX 12 Multi ThreadingSep 19 2016 05:09 AM
+1Logged inSep 19 2016 05:08 AM
+1Logged inSep 17 2016 07:23 PM
+1Voted up How to calculate normals for deferred rendering + skinned mesh?Sep 17 2016 11:27 AM
+1Logged inSep 17 2016 09:57 AM
+1Voted up How many RAM on VDS server I need setup, then my fb game will support 1000 online users?Sep 15 2016 08:16 PM
+1Voted up How many RAM on VDS server I need setup, then my fb game will support 1000 online users?Sep 15 2016 08:16 PM
+1Logged inSep 15 2016 06:02 PM
+1Logged inSep 15 2016 09:48 AM
+1Voted up How to use a big constant buffer in DirectX 11.1?Sep 14 2016 05:52 AM
+1Voted up How to use a big constant buffer in DirectX 11.1?Sep 14 2016 05:52 AM
+1Logged inSep 14 2016 05:48 AM
+1Logged inSep 13 2016 06:30 AM
+1Logged inSep 10 2016 07:52 PM
+1Logged inSep 10 2016 11:20 AM
+1Voted up Looking for feedback on my game engineSep 09 2016 08:52 AM
+1Voted up Looking for feedback on my game engineSep 09 2016 08:51 AM
+1Voted up Looking for feedback on my game engineSep 09 2016 08:50 AM
+1Voted up Looking for feedback on my game engineSep 09 2016 08:50 AM
+1Logged inSep 09 2016 08:49 AM
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