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Barrett

Member Since 11 May 2013
Offline Last Active Dec 03 2014 07:16 AM

Posts I've Made

In Topic: Test tileset (like Dwarf Fortress)

12 October 2014 - 01:08 AM

Just as a placeholder, you can use RPGMaker tilesets:
http://vxresource.wordpress.com/category/resources/tilesets/

Then you can resize those sets as you desire.

Thank you! Thats what I'm looking for!


In Topic: Test tileset (like Dwarf Fortress)

09 October 2014 - 07:57 AM

It might be obvious, but have you considered using some Dwarf Fortress tilesets?

 

Where I can find full tilesets for DF?


In Topic: Test tileset (like Dwarf Fortress)

09 October 2014 - 07:56 AM

Dwarf Fortress textured?  Are you thinking of a visualization here?

 

I've seen isometric visualizations... is that what you mean?

 

Sorry, I need to clarify my request.

I need a simple plain tileset like tilesets using in graphic pack for DF.


In Topic: ASCII-graphic: using Console vs. API

16 September 2014 - 09:55 PM

Nypyren, thank yiu very much for this example!

 

I will try to use it!


In Topic: ASCII-graphic: using Console vs. API

16 September 2014 - 06:01 AM

The Windows console has always had only a 16-colors palette, and true console games have always worked with that.

 

If you don't really want to write  a console game, but just a game that uses ASCII characters, then you can do this even in HTML and JavaScript, where you can specify any color for characters.

 

If you still want to do it in C# (though I don't see the point), you'll have to draw your own "console", which is basically just a grid of characters (a 2D C# array, where each array element holds a character and a color). As for drawing this grid onto the screen, IMHO XNA is overkill. You could just use the System.Drawing class. If you're looking for reasons to learn XNA, you should find better ideas.

 

And what problems are you having with encoding console characters, exactly?

 

I'm trying to print some special characters (triangles, arrows and etc.). And on different computers I get different results - characters are printed, another characters printed or symbols "?" printed. 

 

I guess it is problem with encoding and fonts.

I changed the font to Consolas, then to Lucida Console, but nothing changed (also, I changed Console.OutputEncoding to UTF8, then to unicode) and combine all of this settings.

 

The way using System.Drawning is usefull, but very simple for me - I want to use a Console....

The main problem is incorrect char printing.


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