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Barrett

Member Since 11 May 2013
Offline Last Active Jun 30 2016 01:18 AM

In Topic: Internal space ship gravity (Unity3d)

07 October 2015 - 09:36 AM

If I understand you correctly, your gravity works while ship is not rotating? So WHILE the ship rotates, theres issues, but when it stops, everything is ok?

If so, could the sliding be because the rotation causes the character to accelerate, so theres actually two forces, gravity and acceleration because of centrifugal pseudoforces (or whatever they call them)?

In that case, try:

1. Increase friction between floor and character - you cant slide if friction is high enough (assuming the physics work correctly and its not some glitch)

2. Dont accelerate the ship too fast (even angular acceleration is acceleration)

3. Design the ship to minimize such additional forces (dont make ship long on an axis where it rotates fast)

4. Separate the ship-internal physics completely from the external physics AKA cheat. Like if a player enters a ship, spawn them in a stationary "ship internals" world that has not much to do with the actual ship doing crazy 30 g manoeuvres while you chill there. How to accomplish this depends on your tools.

If this is a physics glitch instead of a natural consequence of rotating the ship too fast, then you might want to read on known issues with whatever you are using, or how they work, to figure out why its happening.

Thanks a lot, I will try!

Much appreciate!

In Topic: Internal space ship gravity (Unity3d)

07 October 2015 - 06:47 AM

Hmm, that sounds like you're doing things okay, have you tried bumping the solver iteration count on your player to see if you get better stability?  (I'd try bumping it to something ridiculous high first, to see if it even solves the problem)

Thank you for your response!

But I have a little misunderstanding =) Could you explain what do you mean here: "have you tried bumping the solver iteration count on your player to see if you get better stability"?

Denis

In Topic: Test tileset (like Dwarf Fortress)

12 October 2014 - 01:08 AM

Just as a placeholder, you can use RPGMaker tilesets:
http://vxresource.wordpress.com/category/resources/tilesets/

Then you can resize those sets as you desire.

Thank you! Thats what I'm looking for!

In Topic: Test tileset (like Dwarf Fortress)

09 October 2014 - 07:57 AM

It might be obvious, but have you considered using some Dwarf Fortress tilesets?

Where I can find full tilesets for DF?

In Topic: Test tileset (like Dwarf Fortress)

09 October 2014 - 07:56 AM

Dwarf Fortress textured?  Are you thinking of a visualization here?

I've seen isometric visualizations... is that what you mean?

Sorry, I need to clarify my request.

I need a simple plain tileset like tilesets using in graphic pack for DF.

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