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Pink Horror

Member Since 02 Jul 2013
Offline Last Active Today, 04:09 PM

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+1Logged inToday, 07:21 AM
+3c++ Instantiating a class in another classYesterday, 10:16 PM
+1Voted up Global ConstsYesterday, 08:21 AM
+3Global ConstsYesterday, 07:53 AM
-1Voted down Global ConstsYesterday, 07:18 AM
+1Logged inYesterday, 07:14 AM
+3State of Steam GreenlightMar 28 2015 06:59 AM
+3Global ConstsMar 27 2015 03:11 PM
-1Voted down game lib for c++Mar 27 2015 02:22 PM
+1Voted up Global ConstsMar 27 2015 01:55 PM
+1Logged inMar 27 2015 07:23 AM
+1Logged inMar 26 2015 07:50 AM
+3SSE2 code slower than scalarMar 25 2015 04:08 PM
+1Logged inMar 25 2015 07:16 AM
+1Voted up preventing system crash or power outage from wiping savegame: best methodsMar 24 2015 04:11 PM
+1Voted up c++ count lines in txt file and then read these lines without reopening a fileMar 24 2015 10:19 AM
+1Voted up c++ count lines in txt file and then read these lines without reopening a fileMar 24 2015 10:19 AM
-1Voted down c++ count lines in txt file and then read these lines without reopening a fileMar 24 2015 08:32 AM
+1Logged inMar 24 2015 08:29 AM
+1Voted up c++ count lines in txt file and then read these lines without reopening a fileMar 23 2015 01:18 PM
+1Logged inMar 23 2015 10:23 AM
+1Logged inMar 21 2015 08:42 PM
+1Logged inMar 20 2015 09:10 PM
+3Review of class rendering code using marmalade c++Mar 19 2015 05:45 PM
+1Voted up Simple RPG design structure. ( ECS or inheritance hierarchy )Mar 19 2015 02:44 PM
+1Voted up Could not make a release build of a windows store game.Mar 19 2015 11:18 AM
+1Logged inMar 19 2015 08:01 AM
+3Review of class rendering code using marmalade c++Mar 18 2015 09:32 PM
+3Review of class rendering code using marmalade c++Mar 18 2015 03:42 PM
+1Voted up is it possible to prevent a proggram(specialy a game) to get decompiledMar 18 2015 02:24 PM
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