Huge thanks hplus0603, your idea to check the throughput was spot on. Also once more experienced how important proper version control is.
The problem was on the client side after all, the used client version there had a bandwidth limit specified in enet_host_create(). Getting rid of that limitation fixed the problem.
Knowing how to debug is definitely a must, but usually I manage with alternative debug methods instead of going step by step.
I will dive into multithreaded debuging next tough but after being done with thesis. In this case the program is just a prototype/case study for an approach, so the code itself could be improved quite a bit by someone more experienced. First time threading, working with openGL, etc.
Once again thanks a lot!
FrableMember Since 04 Sep 2013
Offline Last Active Oct 15 2013 03:09 AM
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