Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Frable

Member Since 04 Sep 2013
Offline Last Active Oct 15 2013 03:09 AM

Posts I've Made

In Topic: Network buffer, eNet and congestion.

06 September 2013 - 03:29 AM

Huge thanks hplus0603, your idea to check the throughput was spot on. Also once more experienced how important proper version control is.
The problem was on the client side after all, the used client version there had a bandwidth limit specified in enet_host_create(). Getting rid of that limitation fixed the problem.  

Knowing how to debug is definitely a must, but usually I manage with alternative debug methods instead of going step by step.
I will dive into multithreaded debuging next tough but after being done with thesis. In this case the program is just a prototype/case study for an approach, so the code itself could be improved quite a bit by someone more experienced. First time threading, working with openGL, etc.

Once again thanks a lot!

BR,
Frable


In Topic: Network buffer, eNet and congestion.

05 September 2013 - 01:37 PM

Thanks hplus0603,
will try to analyze the throughput and try to get some answers from that. I hope to find the solution without step by step debugging, as it is my first multithreaded program and various libraries apart from eNet are used. Last time I tried to debug it in qtcreator I got more confused than in the begining. 
Will report back after taking a more detailed look at the transfered data amount. 


PARTNERS