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Member Since 16 Oct 2013
Offline Last Active Today, 12:26 PM

Posts I've Made

In Topic: Strange output when writing to a file object and printing it out

Today, 09:55 AM

We can't know if you're ready for the next tutorial or not.

If you feel like you understand all/most of the stuff that's been gone through so far in the tutorials, I would suggest moving forward.

If you feel there are things you don't understand completely, or things that you're uncertain about, I would suggest taking a closer look at those things, before you move on to the next tutorial.


In the end, that's a choice you'll have to make on your own.

In Topic: Am I obliged to create one?

Today, 08:46 AM

No one will expect you to create your own solutions if the existing ones are good enough for what you want to do.


If you have special reasons for creating or modifying something, then go for it. This can include "because I want to/for learning purposes".

Most people are more than happy with using the software you mentioned to create art assets for their games.


A lot of people (especially smaller studios) are also happy with using engines or frameworks (examples including Unity, Unreal Engine, GameMaker, etc.). If your goal is to create a game, then that should be your main priority.


Basically, it's like if you want to become a pro-cyclist. Your main goal would be learning how to cycle really fast, not worry about if you need to build your own bike.

In Topic: Best way to traverse a 2d array to dertermine the winner in Tic-Tac-Toe

Today, 05:24 AM

Also, even if you don't understand it all right now, it can still be used as a reference later on.

And it might help others who just lurk or happen to google the same problem.

In Topic: Apparently, no so simple Math.....

Yesterday, 04:47 PM

All very nice! I do have one question. In this line of code right at the bottom, what is the 1 for? I get that we are trying to always do atleast 1 damage, but does that effect the code if normal damage is done? 


int x = max(attack - defense, 1);
is equivalent to
int x = attack - defense;
if (x < 1)
    x = 1;

In Topic: Apparently, no so simple Math.....

Yesterday, 04:24 PM

It could also easily be non-UI related. E.g. every time you block all damage 4 times in a row, gain double damage for next attack. Do counter related things inside the if/else blocks. Just to continue the derail a bit.


But we both know you're just typing stuff here to avoid coding!