Catalin has a great article on how to convert textures to .dds format
, which is the most efficient way to load images for use with Direct3D. He describes how to integrate the texconv tool (from DirectXTex
) into Visual Studio using MSBuild, so textures can be automatically converted every time you build your project.
There's lots of other great stuff on his blog, too. You should subscribe, if you haven't already :-)http://blogs.msdn.com/aggbug.aspx?PostID=10368978Source