I added Emukon patch file export to Brass - Brass will export all the labels, variables and breakpoints from the source and Emukon can then load them in. It makes debugging much simpler...

Click for legible
In my Game Gear-related fiddling, I optimised the tween demo code significantly, but then slowed it back down again by adding 4 more points, extending the rotation code to using 16.16 rather than 16.8 fixed-point and using a proper linear tween. It's still a bit smoother, though:

Video: 00'58" WMV [1007KB]

Click for legible
In my Game Gear-related fiddling, I optimised the tween demo code significantly, but then slowed it back down again by adding 4 more points, extending the rotation code to using 16.16 rather than 16.8 fixed-point and using a proper linear tween. It's still a bit smoother, though:

Video: 00'58" WMV [1007KB]






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